My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Knight Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Gang Goblin Barrel
Giant Snowball
Spear Goblins Bomber Goblin Gang Goblin Barrel Lumberjack
Zap
Spear Goblins Bomber Goblin Gang Goblin Barrel
Barbarian Barrel
Spear Goblins Bomber Knight Goblin Gang Goblin Barrel Lumberjack
The Log
Spear Goblins Bomber Goblin Gang Goblin Barrel Lumberjack
Earthquake
Spear Goblins Bomber Goblin Gang Goblin Barrel
Arrows
Spear Goblins Bomber Goblin Gang Goblin Barrel
Royal Delivery
Spear Goblins Bomber Knight Goblin Gang Goblin Barrel Lumberjack
Fireball
Bomber Goblin Gang Goblin Barrel Lumberjack
Poison
Spear Goblins Bomber Goblin Gang
Lightning
Knight Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Arrows Knight Goblin Gang Goblin Barrel Fireball Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bomber Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Gang Lumberjack
Bomber
Knight Lumberjack
Arrows
Fireball Knight Goblin Barrel Lumberjack
Knight
Spear Goblins Goblin Gang Goblin Barrel Bomber Arrows Fireball Lumberjack
Goblin Gang
Knight Goblin Barrel Spear Goblins
Fireball
Arrows Knight
Goblin Barrel
Spear Goblins Knight Goblin Gang Arrows Lumberjack
Lumberjack
Spear Goblins Bomber Arrows Knight Goblin Barrel

Defense Synergies 3 10

Spear Goblins
Knight Arrows Goblin Gang Lumberjack
Bomber
Knight
Arrows
Spear Goblins Knight Fireball Lumberjack
Knight
Spear Goblins Bomber Goblin Gang Arrows Fireball Lumberjack
Goblin Gang
Knight Spear Goblins Lumberjack
Fireball
Arrows Knight Lumberjack
Goblin Barrel
Lumberjack
Spear Goblins Arrows Knight Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Knight Fireball
Lumberjack Knight Goblin Gang
Goblin Gang Lumberjack Bomber Knight
Lumberjack Knight Goblin Gang
Bomber Arrows Fireball Lumberjack
Arrows Goblin Gang Fireball Spear Goblins Bomber Lumberjack
Spear Goblins Arrows Goblin Gang Fireball
Arrows Fireball
Goblin Gang Lumberjack
Knight Goblin Gang Spear Goblins Bomber Lumberjack
Goblin Gang Spear Goblins Bomber Arrows Knight Fireball Lumberjack
Arrows Spear Goblins Goblin Gang Fireball
Lumberjack Bomber Knight Goblin Gang Fireball
Bomber Fireball Arrows Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Goblin Gang Fireball Lumberjack
Bomber Arrows Knight Goblin Gang Fireball Lumberjack
Arrows Fireball Spear Goblins Bomber Knight Goblin Gang Lumberjack
Arrows Spear Goblins Bomber Knight Fireball Lumberjack
Lumberjack
Bomber Goblin Gang Spear Goblins Arrows Knight Fireball Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Spear Goblins Fireball
Fireball Bomber Arrows Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Spear Goblins Knight
Goblin Gang Lumberjack Knight Fireball
Knight Goblin Gang Lumberjack
Arrows Fireball Goblin Gang
Goblin Gang Spear Goblins Knight Fireball Lumberjack
Knight Lumberjack
Spear Goblins Knight Fireball
Goblin Gang
Knight Lumberjack
Arrows Fireball
Knight Goblin Gang Fireball Lumberjack
Bomber Fireball
Goblin Gang Spear Goblins Bomber Knight Fireball Lumberjack
Arrows Bomber Fireball
Bomber Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Bomber Fireball Arrows
Arrows Fireball Spear Goblins
Bomber Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Lumberjack
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Bomber
Bomber Arrows Fireball
Bomber Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Bomber Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Fireball
Fireball
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Goblin Gang Fireball
Fireball Arrows
Arrows Fireball
Fireball Knight Goblin Gang Lumberjack
Arrows Bomber Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball
Fireball
Fireball

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