My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Firecracker Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Giant Skeleton
Giant Snowball
Spear Goblins Bomber Bats
Zap
Spear Goblins Bomber Bats Firecracker
Barbarian Barrel
Spear Goblins Bomber Firecracker Giant Skeleton
The Log
Spear Goblins Bomber Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Spear Goblins Bomber Firecracker
Arrows
Spear Goblins Bomber Bats Firecracker
Royal Delivery
Spear Goblins Bomber Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Fireball
Bomber Firecracker
Poison
Spear Goblins Bomber Bats Firecracker
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Mini P.E.K.K.A Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bomber Bats Arrows Firecracker Mini P.E.K.K.A Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bomber Bats Arrows

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Mini P.E.K.K.A Giant Skeleton
Bomber
Bats Mini P.E.K.K.A Giant Skeleton
Bats
Giant Skeleton Bomber Firecracker Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Giant Skeleton
Firecracker
Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bomber Bats Arrows Firecracker Giant Skeleton
Giant Skeleton
Bats Spear Goblins Bomber Arrows Firecracker Mini P.E.K.K.A
Goblinstein

Defense Synergies 0 14

Spear Goblins
Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Bomber
Bats Mini P.E.K.K.A
Bats
Spear Goblins Bomber Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows
Spear Goblins Mini P.E.K.K.A Giant Skeleton
Firecracker
Spear Goblins Bats Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bomber Bats Arrows Firecracker
Giant Skeleton
Spear Goblins Bats Arrows Firecracker
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Firecracker
Mini P.E.K.K.A Bats Firecracker
Mini P.E.K.K.A Bomber Bats Giant Skeleton
Mini P.E.K.K.A Bats Firecracker
Bomber Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Spear Goblins Bomber Bats Firecracker
Bats Spear Goblins Arrows Firecracker
Arrows Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Bomber Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Spear Goblins Bomber Arrows Firecracker Giant Skeleton
Arrows Spear Goblins Bats Firecracker
Mini P.E.K.K.A Bomber Bats Giant Skeleton
Bomber Bats Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Bomber Bats Arrows Firecracker Mini P.E.K.K.A
Arrows Spear Goblins Bomber Bats Firecracker
Arrows Spear Goblins Bomber Bats Firecracker Giant Skeleton
Mini P.E.K.K.A
Bomber Spear Goblins Bats Arrows Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Giant Skeleton
Bomber Arrows Firecracker Mini P.E.K.K.A
Giant Skeleton Spear Goblins Bats Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Bats
Giant Skeleton Mini P.E.K.K.A
Arrows Firecracker Bats
Mini P.E.K.K.A Spear Goblins Bats Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Spear Goblins Bats Firecracker Mini P.E.K.K.A
Bats Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Bomber Firecracker
Spear Goblins Bomber Bats Firecracker Mini P.E.K.K.A Giant Skeleton
Bats Arrows Bomber Firecracker Mini P.E.K.K.A Giant Skeleton
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Bomber Arrows Firecracker
Arrows Firecracker Spear Goblins Bats
Bomber Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Bomber Arrows Firecracker
Arrows Firecracker
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Firecracker Mini P.E.K.K.A
Bomber Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Bomber
Arrows Firecracker
Arrows
Arrows Firecracker
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Bomber Arrows
Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Spear Goblins Bats
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Bomber Firecracker
Arrows Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Firecracker Giant Skeleton
Firecracker

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