My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Goblin Demolisher Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Goblin Demolisher Miner
Giant Snowball
Spear Goblins Cannon Royal Recruits Miner
Zap
Spear Goblins Cannon
Barbarian Barrel
Spear Goblins Cannon Royal Recruits Electro Wizard
The Log
Spear Goblins Cannon Royal Recruits Goblin Demolisher
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Royal Recruits
Royal Delivery
Spear Goblins Royal Recruits Goblin Demolisher Miner Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Spear Goblins Cannon Royal Recruits Electro Wizard
Lightning
Cannon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Goblin Demolisher Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Miner Goblin Demolisher Electro Wizard Golden Knight Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Cannon Miner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Recruits
Arrows
Miner
Cannon
Royal Recruits
Spear Goblins Electro Wizard
Goblin Demolisher
Miner
Spear Goblins Arrows Electro Wizard Golden Knight
Electro Wizard
Royal Recruits Miner
Golden Knight
Miner

Defense Synergies 0 8

Spear Goblins
Arrows Cannon Electro Wizard Golden Knight
Arrows
Spear Goblins Cannon Golden Knight
Cannon
Spear Goblins Arrows Royal Recruits Electro Wizard
Royal Recruits
Cannon
Goblin Demolisher
Miner
Electro Wizard
Spear Goblins Cannon
Golden Knight
Spear Goblins Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Royal Recruits Electro Wizard Golden Knight
Cannon Royal Recruits Electro Wizard
Cannon Royal Recruits Electro Wizard
Cannon Royal Recruits Electro Wizard
Arrows Royal Recruits
Arrows Spear Goblins Cannon Electro Wizard
Electro Wizard Spear Goblins Arrows Cannon
Arrows Cannon Royal Recruits Electro Wizard Golden Knight
Cannon Royal Recruits
Spear Goblins Cannon Royal Recruits Miner Electro Wizard
Electro Wizard Spear Goblins Arrows Cannon Royal Recruits
Arrows Spear Goblins Electro Wizard
Cannon Royal Recruits Electro Wizard
Arrows Cannon Royal Recruits Electro Wizard Golden Knight
Royal Recruits Cannon Electro Wizard
Cannon Royal Recruits Electro Wizard
Arrows Cannon Royal Recruits Electro Wizard
Arrows Cannon Spear Goblins Royal Recruits Electro Wizard Golden Knight
Arrows Spear Goblins Cannon Royal Recruits Electro Wizard
Cannon Royal Recruits Electro Wizard
Royal Recruits Spear Goblins Arrows Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Electro Wizard
Electro Wizard Arrows Miner
Royal Recruits Spear Goblins Electro Wizard Golden Knight
Royal Recruits Electro Wizard
Royal Recruits Cannon
Arrows Electro Wizard
Royal Recruits Spear Goblins Electro Wizard
Royal Recruits
Royal Recruits Electro Wizard Spear Goblins
Royal Recruits Cannon
Royal Recruits Golden Knight
Royal Recruits Arrows Electro Wizard
Royal Recruits Cannon Golden Knight
Royal Recruits Cannon
Royal Recruits Electro Wizard Spear Goblins Golden Knight
Arrows Cannon Royal Recruits Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Golden Knight
Arrows Miner Electro Wizard Golden Knight
Arrows Miner
Arrows Royal Recruits
Arrows
Arrows Spear Goblins
Arrows
Arrows
Arrows Miner Golden Knight
Electro Wizard
Miner Arrows Royal Recruits Electro Wizard Golden Knight
Arrows
Miner Golden Knight
Arrows
Arrows
Spear Goblins Arrows Golden Knight
Arrows Royal Recruits
Arrows
Arrows Electro Wizard
Arrows Miner Golden Knight
Arrows
Arrows Royal Recruits
Arrows
Arrows Miner Electro Wizard Golden Knight
Arrows Miner Golden Knight
Miner Arrows Golden Knight
Arrows Electro Wizard
Electro Wizard
Arrows Miner
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins Royal Recruits
Arrows Electro Wizard
Arrows
Miner Electro Wizard
Arrows
Arrows
Royal Recruits
Royal Recruits Electro Wizard Golden Knight
Electro Wizard
Royal Recruits Miner Electro Wizard Golden Knight

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