My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Rune Giant Cannon Cart Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Battle Ram Rune Giant Cannon Cart Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Cannon Cart Bandit
Giant Snowball
Spear Goblins Dart Goblin Battle Ram
Zap
Spear Goblins Dart Goblin Battle Ram Cannon Cart Bandit
Barbarian Barrel
Spear Goblins Dart Goblin Battle Ram Cannon Cart Royal Ghost Bandit
The Log
Spear Goblins Dart Goblin Battle Ram Cannon Cart Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Dart Goblin Battle Ram Cannon Cart Royal Ghost Bandit
Fireball
Dart Goblin Battle Ram Cannon Cart Bandit
Poison
Spear Goblins Dart Goblin
Lightning
Battle Ram Cannon Cart Bandit
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Dart Goblin Royal Ghost Bandit Battle Ram Rune Giant Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Dart Goblin Royal Ghost

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Battle Ram Rune Giant Cannon Cart Royal Ghost Bandit
Arrows
Battle Ram Cannon Cart Bandit
Dart Goblin
Spear Goblins Battle Ram Rune Giant Cannon Cart Bandit
Battle Ram
Bandit Spear Goblins Arrows Dart Goblin Royal Ghost
Rune Giant
Spear Goblins Dart Goblin
Cannon Cart
Spear Goblins Arrows Dart Goblin Royal Ghost Bandit
Royal Ghost
Spear Goblins Battle Ram Cannon Cart Bandit
Bandit
Battle Ram Spear Goblins Arrows Dart Goblin Cannon Cart Royal Ghost

Defense Synergies 0 11

Spear Goblins
Arrows Dart Goblin Cannon Cart Royal Ghost Bandit
Arrows
Spear Goblins Cannon Cart Bandit
Dart Goblin
Spear Goblins Cannon Cart Bandit
Battle Ram
Rune Giant
Cannon Cart
Spear Goblins Arrows Dart Goblin Royal Ghost Bandit
Royal Ghost
Spear Goblins Cannon Cart
Bandit
Spear Goblins Arrows Dart Goblin Cannon Cart

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Spear Goblins Dart Goblin
Dart Goblin Cannon Cart Bandit
Dart Goblin Cannon Cart Bandit
Dart Goblin Cannon Cart Bandit
Arrows
Arrows Spear Goblins Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Spear Goblins Arrows
Arrows Dart Goblin Cannon Cart Bandit
Spear Goblins Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Spear Goblins Arrows Cannon Cart Royal Ghost Bandit
Arrows Spear Goblins Dart Goblin
Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart Royal Ghost
Cannon Cart Bandit
Bandit
Arrows Cannon Cart
Arrows Spear Goblins Dart Goblin Cannon Cart Royal Ghost Bandit
Arrows Spear Goblins Dart Goblin Cannon Cart Royal Ghost Bandit
Dart Goblin Cannon Cart
Royal Ghost Spear Goblins Arrows Dart Goblin Cannon Cart Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Cannon Cart Royal Ghost Bandit
Bandit Arrows Cannon Cart Royal Ghost
Bandit Spear Goblins Cannon Cart
Cannon Cart Bandit
Cannon Cart Bandit
Arrows Dart Goblin
Spear Goblins Dart Goblin Cannon Cart Bandit
Cannon Cart
Spear Goblins Cannon Cart Bandit
Dart Goblin
Dart Goblin Cannon Cart
Arrows
Cannon Cart Bandit
Dart Goblin Cannon Cart
Spear Goblins Dart Goblin Cannon Cart
Arrows Dart Goblin Cannon Cart Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Royal Ghost Bandit
Arrows Dart Goblin Royal Ghost Bandit
Arrows Dart Goblin Cannon Cart Bandit
Cannon Cart Arrows Dart Goblin
Arrows
Arrows Spear Goblins Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bandit
Arrows Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin
Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart
Spear Goblins Arrows Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin Cannon Cart Bandit
Arrows
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Arrows
Arrows Cannon Cart
Arrows
Arrows Dart Goblin Royal Ghost Bandit
Arrows Bandit
Arrows Dart Goblin Bandit
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin Bandit
Arrows
Arrows
Spear Goblins Dart Goblin Cannon Cart Bandit
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Arrows Dart Goblin
Arrows
Dart Goblin Cannon Cart
Dart Goblin
Dart Goblin
Dart Goblin Cannon Cart Royal Ghost Bandit
Cannon Cart
Dart Goblin

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