My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Heal Spirit Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers
Giant Snowball
Spear Goblins Barbarians Wall Breakers
Zap
Spear Goblins Firecracker Wall Breakers
Barbarian Barrel
Spear Goblins Firecracker Tesla Barbarians Heal Spirit Wall Breakers Ice Wizard
The Log
Spear Goblins Firecracker Barbarians Heal Spirit Wall Breakers
Earthquake
Spear Goblins Firecracker Tesla Barbarians
Arrows
Spear Goblins Firecracker Heal Spirit Wall Breakers
Royal Delivery
Spear Goblins Firecracker Barbarians Heal Spirit Wall Breakers Ice Wizard
Fireball
Firecracker Tesla Barbarians Wall Breakers Ice Wizard
Poison
Spear Goblins Firecracker Barbarians Ice Wizard
Lightning
Tesla Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Heal Spirit Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Wall Breakers Arrows Firecracker Ice Wizard Tesla Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Spear Goblins Wall Breakers Arrows

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Heal Spirit Wall Breakers
Arrows
Wall Breakers
Firecracker
Spear Goblins Wall Breakers
Tesla
Barbarians
Heal Spirit
Heal Spirit
Spear Goblins Barbarians
Wall Breakers
Spear Goblins Arrows Firecracker
Ice Wizard

Defense Synergies 1 9

Spear Goblins
Tesla Arrows Firecracker Barbarians Ice Wizard
Arrows
Spear Goblins Tesla Barbarians Ice Wizard
Firecracker
Spear Goblins Tesla Ice Wizard
Tesla
Spear Goblins Arrows Firecracker
Barbarians
Spear Goblins Arrows
Heal Spirit
Wall Breakers
Ice Wizard
Spear Goblins Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tesla
Barbarians Firecracker Tesla Ice Wizard
Tesla Barbarians Ice Wizard
Tesla Barbarians Firecracker Ice Wizard
Arrows Firecracker Barbarians
Arrows Spear Goblins Firecracker Tesla Ice Wizard
Tesla Spear Goblins Arrows Firecracker Ice Wizard
Arrows Tesla Barbarians
Tesla Barbarians Ice Wizard
Spear Goblins Firecracker Tesla Barbarians Ice Wizard
Barbarians Ice Wizard Spear Goblins Arrows Firecracker Tesla
Arrows Tesla Spear Goblins Firecracker Ice Wizard
Tesla Barbarians Ice Wizard
Arrows Firecracker Tesla Barbarians
Barbarians Tesla
Barbarians Tesla
Tesla Barbarians Arrows Firecracker
Arrows Tesla Spear Goblins Firecracker Barbarians Ice Wizard
Arrows Spear Goblins Firecracker Tesla Barbarians Ice Wizard
Barbarians Tesla
Spear Goblins Arrows Firecracker Tesla Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Tesla
Arrows Firecracker Tesla
Barbarians Spear Goblins
Tesla Barbarians
Barbarians Tesla
Arrows Firecracker Tesla Ice Wizard
Spear Goblins Tesla Barbarians Ice Wizard
Tesla Barbarians
Spear Goblins Firecracker Barbarians
Tesla Barbarians
Tesla Barbarians
Arrows Barbarians
Barbarians Tesla
Firecracker Tesla Barbarians
Tesla Barbarians Spear Goblins Firecracker
Arrows Firecracker Tesla Barbarians Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker Barbarians
Arrows Firecracker
Arrows Firecracker Spear Goblins Ice Wizard
Arrows Firecracker
Arrows Firecracker Ice Wizard
Arrows Firecracker
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Barbarians
Arrows Firecracker Ice Wizard
Arrows Firecracker Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Ice Wizard
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Spear Goblins Barbarians
Arrows Firecracker Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker

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