My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram
Giant Snowball
Spear Goblins Goblin Gang Barbarians Mega Minion Battle Ram
Zap
Spear Goblins Goblin Gang Battle Ram
Barbarian Barrel
Spear Goblins Goblin Gang Barbarians Battle Ram
The Log
Spear Goblins Goblin Gang Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Goblin Gang Barbarians
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A Battle Ram
Fireball
Goblin Gang Barbarians Mega Minion Battle Ram
Poison
Spear Goblins Goblin Gang Barbarians Mega Minion
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Minion Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Mega Minion Fireball Mini P.E.K.K.A Battle Ram Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Mega Minion

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mini P.E.K.K.A Battle Ram
Arrows
Fireball Mega Minion Mini P.E.K.K.A Battle Ram
Goblin Gang
Spear Goblins Mini P.E.K.K.A Battle Ram
Barbarians
Mega Minion
Arrows Fireball
Fireball
Arrows Mega Minion Battle Ram
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang
Battle Ram
Spear Goblins Arrows Goblin Gang Fireball

Defense Synergies 0 12

Spear Goblins
Arrows Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A
Arrows
Spear Goblins Barbarians Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang
Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians
Spear Goblins Arrows Goblin Gang
Mega Minion
Spear Goblins Arrows
Fireball
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang Fireball
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Mega Minion
Goblin Gang Barbarians Mini P.E.K.K.A Mega Minion
Barbarians Mini P.E.K.K.A Goblin Gang Mega Minion
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Spear Goblins Mega Minion
Mega Minion Spear Goblins Arrows Goblin Gang Fireball
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Spear Goblins Arrows Mega Minion Fireball
Arrows Mega Minion Spear Goblins Goblin Gang Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Fireball
Fireball Arrows Goblin Gang Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblin Gang
Barbarians Goblin Gang Fireball Mini P.E.K.K.A
Barbarians Arrows Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Spear Goblins Goblin Gang Barbarians Mega Minion
Arrows Spear Goblins Barbarians Mega Minion Fireball
Barbarians Mini P.E.K.K.A
Goblin Gang Spear Goblins Arrows Barbarians Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Spear Goblins Fireball
Fireball Arrows Goblin Gang Mega Minion Mini P.E.K.K.A
Goblin Gang Barbarians Spear Goblins Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A
Arrows Fireball Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Barbarians Mega Minion Fireball
Mini P.E.K.K.A Barbarians
Spear Goblins Barbarians Mega Minion Fireball Mini P.E.K.K.A
Goblin Gang Barbarians Mega Minion
Barbarians Mega Minion Mini P.E.K.K.A
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Fireball
Barbarians Fireball
Goblin Gang Barbarians Spear Goblins Mega Minion Fireball Mini P.E.K.K.A
Arrows Barbarians Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Spear Goblins Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Arrows Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Goblin Gang Barbarians Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Mega Minion
Goblin Gang Fireball
Fireball
Fireball
Fireball

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