My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Electro Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang
Giant Snowball
Spear Goblins Goblin Gang Dart Goblin Electro Dragon
Zap
Spear Goblins Goblin Gang Firecracker Dart Goblin
Barbarian Barrel
Spear Goblins Goblin Gang Firecracker Dart Goblin Magic Archer
The Log
Spear Goblins Goblin Gang Firecracker Dart Goblin
Earthquake
Spear Goblins Goblin Gang Firecracker
Arrows
Spear Goblins Goblin Gang Firecracker Dart Goblin
Royal Delivery
Spear Goblins Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Fireball
Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Poison
Spear Goblins Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Firecracker Dart Goblin Magic Archer Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Firecracker

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Firecracker Dart Goblin Mega Knight
Arrows
Mega Knight
Goblin Gang
Spear Goblins Firecracker Dart Goblin
Firecracker
Spear Goblins Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Spear Goblins Goblin Gang Firecracker Electro Dragon Mega Knight
Electro Dragon
Dart Goblin Magic Archer Mega Knight
Magic Archer
Electro Dragon Mega Knight
Mega Knight
Spear Goblins Arrows Firecracker Dart Goblin Electro Dragon Magic Archer

Defense Synergies 1 16

Spear Goblins
Arrows Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows
Mega Knight Spear Goblins
Goblin Gang
Spear Goblins Firecracker Dart Goblin Magic Archer
Firecracker
Spear Goblins Goblin Gang Dart Goblin Electro Dragon Mega Knight
Dart Goblin
Spear Goblins Goblin Gang Firecracker Electro Dragon Magic Archer Mega Knight
Electro Dragon
Spear Goblins Firecracker Dart Goblin
Magic Archer
Goblin Gang Dart Goblin Mega Knight
Mega Knight
Arrows Spear Goblins Firecracker Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Dart Goblin Electro Dragon Magic Archer
Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Goblin Gang Mega Knight Dart Goblin Electro Dragon
Goblin Gang Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Spear Goblins Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Dart Goblin Spear Goblins Arrows Goblin Gang Firecracker Electro Dragon Magic Archer
Arrows Dart Goblin Electro Dragon Magic Archer Mega Knight
Goblin Gang
Goblin Gang Spear Goblins Firecracker Dart Goblin Mega Knight
Goblin Gang Dart Goblin Spear Goblins Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Spear Goblins Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Mega Knight Goblin Gang Electro Dragon
Mega Knight Arrows Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Mega Knight Arrows Goblin Gang Firecracker Electro Dragon
Arrows Mega Knight Spear Goblins Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows Spear Goblins Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Dart Goblin
Goblin Gang Mega Knight Spear Goblins Arrows Firecracker Dart Goblin Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins
Arrows Goblin Gang Firecracker Electro Dragon Magic Archer Mega Knight
Goblin Gang Mega Knight Spear Goblins Electro Dragon
Goblin Gang Mega Knight
Goblin Gang Mega Knight
Arrows Firecracker Goblin Gang Dart Goblin Electro Dragon Magic Archer
Goblin Gang Spear Goblins Dart Goblin
Mega Knight
Electro Dragon Mega Knight Spear Goblins Firecracker Magic Archer
Goblin Gang Dart Goblin
Mega Knight Dart Goblin Electro Dragon
Mega Knight Arrows
Mega Knight Goblin Gang
Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Goblin Gang Electro Dragon Spear Goblins Firecracker Dart Goblin Magic Archer
Arrows Mega Knight Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Spear Goblins Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon
Goblin Gang Electro Dragon
Firecracker Arrows Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin Magic Archer
Spear Goblins Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Magic Archer Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Electro Dragon Firecracker Dart Goblin
Arrows Dart Goblin Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Electro Dragon Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Spear Goblins Goblin Gang Dart Goblin Electro Dragon Magic Archer
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows
Goblin Gang Firecracker Dart Goblin Electro Dragon Magic Archer Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Magic Archer
Arrows
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Goblin Gang Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Electro Dragon Magic Archer
Electro Dragon Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight

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