My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Skeleton Army
Giant Snowball
Spear Goblins Goblin Gang Skeleton Army Baby Dragon Witch
Zap
Spear Goblins Goblin Gang Skeleton Army Witch
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Skeleton Army Witch
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Spear Goblins Goblin Gang Skeleton Army Witch
Arrows
Spear Goblins Goblin Gang Skeleton Army Witch
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch
Fireball
Goblin Gang Wizard Skeleton Army Baby Dragon Witch
Poison
Spear Goblins Goblin Gang Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Goblin Gang Skeleton Army Mini P.E.K.K.A Baby Dragon Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Goblin Gang Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mini P.E.K.K.A Baby Dragon
Arrows
Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Spear Goblins Goblin Gang Mini P.E.K.K.A Witch
Witch
Baby Dragon

Defense Synergies 0 14

Spear Goblins
Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Baby Dragon
Arrows
Spear Goblins Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A
Spear Goblins Arrows Goblin Gang Wizard Skeleton Army Baby Dragon Witch
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Spear Goblins Goblin Gang Mini P.E.K.K.A Wizard
Baby Dragon
Spear Goblins Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army Witch Goblin Gang
Arrows Mini P.E.K.K.A Skeleton Army
Arrows Goblin Gang Skeleton Army Spear Goblins Baby Dragon
Spear Goblins Arrows Goblin Gang Wizard Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Spear Goblins Mini P.E.K.K.A
Goblin Gang Skeleton Army Witch Spear Goblins Arrows Wizard Baby Dragon
Arrows Spear Goblins Goblin Gang Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard Witch
Wizard Skeleton Army Arrows Goblin Gang Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A
Wizard Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Arrows Spear Goblins Goblin Gang Wizard Skeleton Army Baby Dragon Witch
Arrows Wizard Baby Dragon Witch Spear Goblins
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Spear Goblins Arrows Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Spear Goblins Witch
Arrows Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Goblin Gang Skeleton Army Spear Goblins Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch
Arrows Wizard Goblin Gang Baby Dragon Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Spear Goblins Witch
Mini P.E.K.K.A Skeleton Army
Spear Goblins Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Goblin Gang Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Arrows
Mini P.E.K.K.A Skeleton Army Goblin Gang Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Goblin Gang Skeleton Army Witch Spear Goblins Mini P.E.K.K.A Baby Dragon
Arrows Mini P.E.K.K.A Wizard Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Wizard Arrows Baby Dragon
Arrows Wizard Spear Goblins Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon Witch
Baby Dragon
Arrows Wizard
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Witch
Arrows Wizard Baby Dragon Witch
Arrows Wizard Baby Dragon Witch
Arrows Baby Dragon
Arrows Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Goblin Gang Skeleton Army Witch
Arrows Wizard Baby Dragon Witch
Arrows
Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Goblin Gang Baby Dragon Witch
Witch
Baby Dragon Witch
Wizard

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