My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Baby Dragon Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Baby Dragon Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Skeleton Army
Giant Snowball
Spear Goblins Minion Horde Skeleton Army Baby Dragon Witch
Zap
Spear Goblins Minion Horde Skeleton Army Witch
Barbarian Barrel
Spear Goblins Skeleton Army Hunter Witch
The Log
Spear Goblins Skeleton Army Hunter Witch
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Minion Horde Skeleton Army Witch
Royal Delivery
Spear Goblins Minion Horde Skeleton Army Baby Dragon Hunter Witch
Fireball
Minion Horde Skeleton Army Baby Dragon Hunter Witch
Poison
Spear Goblins Minion Horde Skeleton Army Hunter Witch
Lightning
Baby Dragon Hunter Witch
Rocket
Minion Horde Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Hunter Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Baby Dragon Hunter Minion Horde Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Baby Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Baby Dragon Mega Knight
Arrows
Mega Knight
Minion Horde
Mega Knight
Skeleton Army
Baby Dragon
Spear Goblins Witch Mega Knight
Hunter
Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Minion Horde Spear Goblins Arrows Baby Dragon Hunter Witch

Defense Synergies 1 8

Spear Goblins
Arrows Skeleton Army Baby Dragon Mega Knight
Arrows
Mega Knight Spear Goblins
Minion Horde
Skeleton Army
Spear Goblins
Baby Dragon
Spear Goblins Witch Mega Knight
Hunter
Mega Knight
Witch
Baby Dragon Mega Knight
Mega Knight
Arrows Spear Goblins Baby Dragon Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Baby Dragon
Minion Horde Skeleton Army Hunter Witch Mega Knight
Minion Horde Skeleton Army Hunter Witch Mega Knight
Minion Horde Skeleton Army Hunter Witch Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Spear Goblins Baby Dragon Hunter Mega Knight
Minion Horde Hunter Spear Goblins Arrows Baby Dragon Witch
Arrows Baby Dragon Mega Knight
Minion Horde Hunter Witch Skeleton Army
Skeleton Army Spear Goblins Minion Horde Hunter Mega Knight
Minion Horde Skeleton Army Witch Spear Goblins Arrows Baby Dragon Hunter Mega Knight
Arrows Minion Horde Hunter Spear Goblins Baby Dragon Witch
Minion Horde Skeleton Army Hunter Mega Knight Witch
Skeleton Army Mega Knight Arrows Minion Horde Baby Dragon Hunter Witch
Skeleton Army Minion Horde Hunter Mega Knight
Minion Horde Skeleton Army Hunter Mega Knight
Minion Horde Mega Knight Arrows Skeleton Army Hunter Witch
Arrows Mega Knight Spear Goblins Minion Horde Skeleton Army Baby Dragon Hunter Witch
Arrows Baby Dragon Hunter Witch Spear Goblins Mega Knight
Hunter
Skeleton Army Mega Knight Spear Goblins Arrows Minion Horde Baby Dragon Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Witch
Arrows Baby Dragon Hunter Mega Knight
Skeleton Army Mega Knight Spear Goblins Minion Horde Hunter Witch
Skeleton Army Hunter Mega Knight Minion Horde
Minion Horde Skeleton Army Hunter Witch Mega Knight
Arrows Minion Horde Baby Dragon Hunter Witch
Skeleton Army Spear Goblins Minion Horde Hunter Witch
Mega Knight Minion Horde Skeleton Army Hunter
Minion Horde Mega Knight Spear Goblins Skeleton Army Baby Dragon Witch
Witch Minion Horde Skeleton Army
Mega Knight Minion Horde Hunter Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Minion Horde Hunter Witch
Minion Horde Skeleton Army Baby Dragon Witch Mega Knight
Skeleton Army Witch Spear Goblins Minion Horde Baby Dragon Hunter
Arrows Mega Knight Minion Horde Baby Dragon Hunter Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows
Arrows Minion Horde Baby Dragon Mega Knight
Arrows Spear Goblins Minion Horde Baby Dragon Hunter Witch
Arrows Minion Horde Baby Dragon Witch
Arrows Baby Dragon Hunter
Arrows
Minion Horde
Arrows Minion Horde
Arrows Baby Dragon
Baby Dragon Hunter
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon
Spear Goblins Arrows Minion Horde Baby Dragon Hunter Witch
Arrows Minion Horde Baby Dragon Mega Knight
Arrows
Minion Horde
Arrows Baby Dragon Hunter Mega Knight
Arrows Baby Dragon Witch Mega Knight
Minion Horde Baby Dragon Mega Knight
Arrows
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Hunter Witch Mega Knight
Minion Horde Witch
Arrows Baby Dragon Hunter Witch
Arrows Baby Dragon Witch Mega Knight
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon Hunter Witch
Minion Horde Witch
Minion Horde
Arrows Minion Horde Hunter Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Spear Goblins Skeleton Army Witch
Arrows Baby Dragon Hunter Witch
Arrows
Minion Horde Baby Dragon Hunter Mega Knight
Arrows Baby Dragon
Arrows
Minion Horde Mega Knight
Minion Horde Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Mega Knight

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