My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton Miner
Giant Snowball
Spear Goblins Minion Horde Wall Breakers Skeleton Army Clone Miner
Zap
Spear Goblins Minion Horde Wall Breakers Skeleton Army Clone
Barbarian Barrel
Spear Goblins Wall Breakers Skeleton Army Clone Giant Skeleton
The Log
Spear Goblins Wall Breakers Skeleton Army Clone Giant Skeleton
Earthquake
Spear Goblins Skeleton Army Clone
Arrows
Spear Goblins Minion Horde Wall Breakers Skeleton Army Clone
Royal Delivery
Spear Goblins Minion Horde Wall Breakers Skeleton Army Clone Giant Skeleton Miner
Fireball
Minion Horde Wall Breakers Skeleton Army Clone
Poison
Spear Goblins Minion Horde Skeleton Army Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Clone Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Skeleton Army Clone Miner Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Skeleton Army

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Wall Breakers Giant Skeleton
Arrows
Wall Breakers Giant Skeleton Miner
Minion Horde
Miner Clone Giant Skeleton
Wall Breakers
Miner Spear Goblins Arrows
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton
Clone Spear Goblins Arrows Minion Horde Miner
Miner
Spear Goblins Minion Horde Wall Breakers Arrows Giant Skeleton

Defense Synergies 0 5

Spear Goblins
Arrows Skeleton Army Giant Skeleton
Arrows
Spear Goblins Giant Skeleton
Minion Horde
Wall Breakers
Skeleton Army
Spear Goblins Giant Skeleton
Clone
Giant Skeleton
Spear Goblins Arrows Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeleton Army Giant Skeleton
Minion Horde Skeleton Army
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Spear Goblins
Minion Horde Spear Goblins Arrows
Arrows Giant Skeleton
Minion Horde Skeleton Army
Skeleton Army Spear Goblins Minion Horde Giant Skeleton Miner
Minion Horde Skeleton Army Spear Goblins Arrows Giant Skeleton
Arrows Minion Horde Spear Goblins
Minion Horde Skeleton Army Giant Skeleton
Skeleton Army Arrows Minion Horde
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Arrows Skeleton Army
Arrows Spear Goblins Minion Horde Skeleton Army
Arrows Spear Goblins Giant Skeleton
Skeleton Army Spear Goblins Arrows Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Giant Skeleton
Arrows Miner
Skeleton Army Giant Skeleton Spear Goblins Minion Horde
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army
Arrows Minion Horde
Skeleton Army Spear Goblins Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Spear Goblins Skeleton Army
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde
Minion Horde Skeleton Army
Skeleton Army Spear Goblins Minion Horde Giant Skeleton
Arrows Minion Horde Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Miner
Arrows Minion Horde Giant Skeleton Miner
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Spear Goblins Minion Horde
Arrows Minion Horde
Arrows
Arrows Miner
Minion Horde
Miner Arrows Minion Horde
Arrows
Miner
Arrows Minion Horde
Arrows
Spear Goblins Arrows Minion Horde
Arrows Minion Horde
Arrows
Minion Horde
Arrows
Arrows Miner
Minion Horde Giant Skeleton
Arrows
Arrows Minion Horde
Arrows
Minion Horde
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Minion Horde
Minion Horde
Minion Horde
Arrows Minion Horde Miner
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Spear Goblins Skeleton Army
Arrows
Arrows
Miner Minion Horde
Arrows
Arrows Giant Skeleton
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton Miner

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