My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Mega Minion Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Barbarians Mega Minion Battle Ram
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Knight Barbarians Battle Ram Wizard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Fireball
Barbarians Mega Minion Battle Ram Wizard
Poison
Spear Goblins Barbarians Mega Minion Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Battle Ram Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Mega Minion Mini P.E.K.K.A Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Mega Minion

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Battle Ram
Arrows
Knight Mega Minion Mini P.E.K.K.A Battle Ram
Knight
Spear Goblins Mega Minion Battle Ram Arrows Wizard
Barbarians
Mega Minion
Knight Arrows
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Battle Ram
Knight Spear Goblins Arrows
Wizard
Knight Mini P.E.K.K.A

Defense Synergies 2 12

Spear Goblins
Knight Arrows Barbarians Mega Minion Mini P.E.K.K.A
Arrows
Spear Goblins Knight Barbarians Mega Minion Mini P.E.K.K.A
Knight
Spear Goblins Mega Minion Arrows Mini P.E.K.K.A Wizard
Barbarians
Spear Goblins Arrows
Mega Minion
Knight Spear Goblins Arrows Wizard
Mini P.E.K.K.A
Spear Goblins Arrows Knight Wizard
Battle Ram
Wizard
Knight Mega Minion Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mega Minion Wizard
Barbarians Mini P.E.K.K.A Knight Mega Minion
Barbarians Mini P.E.K.K.A Knight Mega Minion
Barbarians Mini P.E.K.K.A Knight Mega Minion
Arrows Barbarians Mini P.E.K.K.A
Arrows Spear Goblins Mega Minion
Mega Minion Spear Goblins Arrows Wizard
Arrows Barbarians
Barbarians Mini P.E.K.K.A
Knight Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Spear Goblins Arrows Knight Mega Minion Wizard
Arrows Mega Minion Spear Goblins Wizard
Barbarians Mini P.E.K.K.A Knight Wizard
Wizard Arrows Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Knight Mini P.E.K.K.A
Arrows Spear Goblins Knight Barbarians Mega Minion Wizard
Arrows Wizard Spear Goblins Knight Barbarians Mega Minion
Barbarians Mini P.E.K.K.A
Wizard Spear Goblins Arrows Knight Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Spear Goblins
Arrows Knight Mega Minion Mini P.E.K.K.A Wizard
Barbarians Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Knight Barbarians
Barbarians Knight Mini P.E.K.K.A
Arrows Wizard
Mini P.E.K.K.A Spear Goblins Knight Barbarians Mega Minion
Mini P.E.K.K.A Knight Barbarians
Spear Goblins Knight Barbarians Mega Minion Mini P.E.K.K.A
Barbarians Mega Minion
Knight Barbarians Mega Minion Mini P.E.K.K.A
Arrows Barbarians
Barbarians Mini P.E.K.K.A Knight Wizard
Wizard Barbarians
Barbarians Spear Goblins Knight Mega Minion Mini P.E.K.K.A
Arrows Barbarians Mega Minion Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Barbarians
Wizard Arrows
Arrows Wizard Spear Goblins Mega Minion
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Spear Goblins Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Mega Minion
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Barbarians
Arrows Mega Minion Wizard
Arrows
Knight Mega Minion Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Mega Minion
Wizard

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