My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Baby Dragon Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Baby Dragon Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army Baby Dragon Ram Rider
Zap
Spear Goblins Goblin Barrel Skeleton Army Ram Rider
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Skeleton Army Magic Archer
The Log
Spear Goblins Goblin Barrel Skeleton Army Ram Rider
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Barrel Skeleton Army Baby Dragon Magic Archer Ram Rider
Fireball
Goblin Barrel Skeleton Army Baby Dragon Magic Archer Ram Rider
Poison
Spear Goblins Skeleton Army Magic Archer
Lightning
Knight Baby Dragon Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Barrel Skeleton Army Baby Dragon Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Barrel

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Baby Dragon Ram Rider
Arrows
Knight Goblin Barrel Ram Rider
Knight
Spear Goblins Goblin Barrel Baby Dragon Arrows Magic Archer Ram Rider
Goblin Barrel
Spear Goblins Knight Arrows Skeleton Army Baby Dragon Ram Rider
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Spear Goblins Goblin Barrel Ram Rider
Magic Archer
Ram Rider Knight
Ram Rider
Magic Archer Spear Goblins Arrows Knight Goblin Barrel Baby Dragon

Defense Synergies 2 8

Spear Goblins
Knight Arrows Skeleton Army Baby Dragon
Arrows
Spear Goblins Knight
Knight
Spear Goblins Magic Archer Arrows Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Spear Goblins Knight Magic Archer
Baby Dragon
Spear Goblins Knight
Magic Archer
Knight Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Baby Dragon Magic Archer Ram Rider
Skeleton Army Knight Ram Rider
Skeleton Army Ram Rider Knight
Skeleton Army Knight Ram Rider
Arrows Skeleton Army
Arrows Skeleton Army Spear Goblins Baby Dragon Magic Archer
Ram Rider Spear Goblins Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Skeleton Army
Knight Skeleton Army Spear Goblins
Skeleton Army Spear Goblins Arrows Knight Baby Dragon Magic Archer Ram Rider
Arrows Spear Goblins Baby Dragon Magic Archer Ram Rider
Skeleton Army Knight Ram Rider
Skeleton Army Arrows Baby Dragon Magic Archer
Skeleton Army Knight Ram Rider
Skeleton Army Ram Rider
Arrows Knight Skeleton Army
Arrows Spear Goblins Knight Skeleton Army Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Spear Goblins Knight Magic Archer Ram Rider
Ram Rider
Skeleton Army Spear Goblins Arrows Knight Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins
Arrows Knight Baby Dragon Magic Archer
Skeleton Army Spear Goblins Knight Ram Rider
Skeleton Army Knight Ram Rider
Knight Skeleton Army Ram Rider
Arrows Baby Dragon Magic Archer Ram Rider
Skeleton Army Spear Goblins Knight Ram Rider
Knight Skeleton Army
Spear Goblins Knight Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Knight
Skeleton Army Arrows
Skeleton Army Knight Ram Rider
Skeleton Army Baby Dragon Magic Archer
Skeleton Army Spear Goblins Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Baby Dragon
Arrows Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Arrows Knight
Arrows Baby Dragon Magic Archer
Arrows Spear Goblins Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Arrows Ram Rider
Arrows Knight Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Spear Goblins Arrows Baby Dragon Magic Archer
Magic Archer Arrows Baby Dragon
Arrows
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Baby Dragon Magic Archer
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer Ram Rider
Arrows Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Skeleton Army Magic Archer
Arrows Baby Dragon Magic Archer Ram Rider
Arrows
Knight Baby Dragon Magic Archer
Arrows Baby Dragon Magic Archer
Arrows
Baby Dragon Magic Archer
Magic Archer
Baby Dragon Magic Archer

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