My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Witch Electro Giant Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Electro Giant Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Bandit
Giant Snowball
Spear Goblins Goblin Barrel Witch
Zap
Spear Goblins Goblin Barrel Witch Bandit
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Witch Bandit Magic Archer
The Log
Spear Goblins Goblin Barrel Witch Bandit
Earthquake
Spear Goblins Goblin Barrel Witch
Arrows
Spear Goblins Goblin Barrel Witch
Royal Delivery
Spear Goblins Knight Goblin Barrel Witch Bandit Magic Archer
Fireball
Goblin Barrel Witch Bandit Magic Archer
Poison
Spear Goblins Witch Magic Archer
Lightning
Knight Witch Bandit Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Barrel Bandit Magic Archer Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Barrel

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Bandit
Arrows
Knight Goblin Barrel Bandit
Knight
Spear Goblins Goblin Barrel Arrows Witch Magic Archer
Goblin Barrel
Spear Goblins Knight Arrows Bandit
Witch
Knight Bandit
Electro Giant
Bandit
Spear Goblins Arrows Goblin Barrel Witch Magic Archer
Magic Archer
Knight Bandit

Defense Synergies 2 7

Spear Goblins
Knight Arrows Bandit
Arrows
Spear Goblins Knight Bandit
Knight
Spear Goblins Magic Archer Arrows Witch
Goblin Barrel
Witch
Knight Bandit
Electro Giant
Bandit
Spear Goblins Arrows Witch Magic Archer
Magic Archer
Knight Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Magic Archer
Knight Witch Bandit
Witch Knight Bandit
Witch Knight Bandit
Arrows
Arrows Spear Goblins Bandit Magic Archer
Spear Goblins Arrows Witch Magic Archer
Arrows Electro Giant Bandit Magic Archer
Witch
Knight Spear Goblins Bandit
Witch Spear Goblins Arrows Knight Electro Giant Bandit Magic Archer
Arrows Spear Goblins Witch Magic Archer
Knight Witch Bandit
Arrows Witch Magic Archer
Knight Bandit
Electro Giant Bandit
Arrows Knight Witch
Arrows Spear Goblins Knight Witch Bandit Magic Archer
Arrows Witch Spear Goblins Knight Bandit Magic Archer
Spear Goblins Arrows Knight Witch Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Witch Electro Giant Bandit
Bandit Arrows Knight Magic Archer
Bandit Spear Goblins Knight Witch
Knight Bandit
Knight Witch Bandit
Arrows Electro Giant Witch Magic Archer
Spear Goblins Knight Witch Bandit
Knight
Spear Goblins Knight Witch Bandit Magic Archer
Witch
Knight Witch
Arrows Electro Giant
Knight Witch Bandit
Witch Electro Giant Magic Archer
Witch Electro Giant Spear Goblins Knight Magic Archer
Arrows Witch Electro Giant Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Bandit
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Knight
Arrows Magic Archer
Arrows Electro Giant Spear Goblins Witch Magic Archer
Arrows Witch Magic Archer
Arrows Magic Archer
Arrows Bandit
Arrows Knight Bandit Magic Archer
Arrows Magic Archer
Knight Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Witch Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Arrows Bandit Magic Archer
Arrows Witch Electro Giant Magic Archer
Magic Archer
Arrows
Arrows
Arrows Electro Giant Witch Magic Archer
Witch
Arrows Witch Bandit Magic Archer
Arrows Witch Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Witch Electro Giant Magic Archer
Witch Electro Giant
Arrows Bandit Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Witch Bandit Magic Archer
Arrows Witch Magic Archer
Arrows
Knight Magic Archer
Arrows Magic Archer
Arrows Electro Giant
Electro Giant Witch Magic Archer
Witch Magic Archer
Witch Electro Giant Bandit Magic Archer

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