My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Drill
Giant Snowball
Spear Goblins Bats Goblin Drill
Zap
Spear Goblins Bats Goblin Drill
Barbarian Barrel
Spear Goblins Knight Bomb Tower Goblin Drill
The Log
Spear Goblins Goblin Drill
Earthquake
Spear Goblins Bomb Tower Goblin Drill
Arrows
Spear Goblins Bats Goblin Drill
Royal Delivery
Spear Goblins Bats Knight Goblin Drill
Fireball
Bomb Tower Goblin Drill
Poison
Spear Goblins Bats Bomb Tower Goblin Drill
Lightning
Knight Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Knight Bomb Tower Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Drill
Bats
Knight Goblin Drill
Arrows
Knight Goblin Drill
Knight
Spear Goblins Bats Arrows Poison Goblin Drill The Log
Bomb Tower
Poison
Knight Goblin Drill The Log
Goblin Drill
Spear Goblins Bats Arrows Knight Poison The Log
The Log
Knight Poison Goblin Drill

Defense Synergies 4 15

Spear Goblins
Knight Bats Arrows Bomb Tower Poison Goblin Drill The Log
Bats
Knight Spear Goblins Bomb Tower Goblin Drill The Log
Arrows
Spear Goblins Knight Bomb Tower
Knight
Spear Goblins Bats Bomb Tower Arrows Poison The Log
Bomb Tower
Knight The Log Spear Goblins Bats Arrows
Poison
Spear Goblins Knight The Log
Goblin Drill
Spear Goblins Bats The Log
The Log
Bomb Tower Spear Goblins Bats Knight Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight The Log
Bomb Tower Bats Knight Goblin Drill The Log
Bomb Tower Bats Knight Goblin Drill
Bomb Tower Bats Knight Goblin Drill
Arrows Bomb Tower Poison The Log
Arrows The Log Spear Goblins Bats Bomb Tower
Bats Spear Goblins Arrows Bomb Tower Poison
Arrows Bomb Tower Poison The Log
Bomb Tower Goblin Drill
Knight Spear Goblins
Bats Poison Spear Goblins Arrows Knight Bomb Tower Goblin Drill The Log
Arrows Spear Goblins Bats Poison
Bomb Tower Goblin Drill Bats Knight The Log
Bomb Tower Bats Arrows Poison Goblin Drill The Log
Knight Bomb Tower Goblin Drill
Bomb Tower Goblin Drill The Log
Bomb Tower Bats Arrows Knight Poison Goblin Drill
Arrows Bomb Tower Spear Goblins Bats Knight Goblin Drill The Log
Arrows Bomb Tower Poison Goblin Drill The Log Spear Goblins Bats Knight
Bomb Tower Goblin Drill
Spear Goblins Bats Arrows Knight Bomb Tower Poison The Log
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins
Poison Arrows Knight Bomb Tower The Log
Spear Goblins Bats Knight Bomb Tower The Log
Bats Knight The Log
Knight Goblin Drill
Arrows Poison Bats Bomb Tower
Spear Goblins Bats Knight Bomb Tower
Knight Bomb Tower
Spear Goblins Bats Knight Bomb Tower Poison The Log
Goblin Drill
Bats Knight Bomb Tower
Arrows Poison The Log
Knight Bomb Tower
Bomb Tower
Spear Goblins Bats Knight Bomb Tower Poison Goblin Drill The Log
Bats Arrows Poison Bomb Tower The Log
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Goblin Drill The Log
Arrows Poison The Log
Arrows Poison Goblin Drill The Log
Arrows Knight Poison The Log
Poison Arrows The Log
Arrows Poison Spear Goblins Bats
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Bats Poison
Poison Arrows Knight The Log
Poison Arrows
Poison Knight The Log
Arrows Poison
Arrows Poison The Log
Spear Goblins Arrows Poison Goblin Drill The Log
Arrows Poison The Log
Arrows Poison
Bats
Arrows Poison The Log
Arrows Poison The Log
Poison The Log
Arrows Poison
The Log
Arrows Poison Goblin Drill The Log
Arrows Poison The Log
Arrows Poison The Log
Arrows Poison The Log
Poison Arrows The Log
Poison Bats Arrows
Bats Poison
Poison Arrows The Log
Arrows Poison
Arrows Poison The Log
Spear Goblins Bats
Poison Arrows
Arrows The Log
Poison Knight
Arrows The Log Poison
Arrows Poison
Bats Poison The Log
Bats Poison
Poison The Log
Poison

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