My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Goblin Barrel
Giant Snowball
Spear Goblins Cannon Musketeer Goblin Barrel
Zap
Spear Goblins Cannon Goblin Barrel
Barbarian Barrel
Spear Goblins Knight Cannon Musketeer Goblin Barrel
The Log
Spear Goblins Cannon Musketeer Goblin Barrel
Earthquake
Spear Goblins Cannon Goblin Barrel
Arrows
Spear Goblins Goblin Barrel
Royal Delivery
Spear Goblins Knight Musketeer Goblin Barrel
Fireball
Cannon Musketeer Goblin Barrel
Poison
Spear Goblins Cannon Musketeer
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Cannon Goblin Barrel Fireball Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Cannon

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Giant
Arrows
Fireball Giant Knight Goblin Barrel
Knight
Spear Goblins Musketeer Goblin Barrel Arrows Fireball
Cannon
Fireball
Arrows Knight Giant
Musketeer
Knight Giant
Giant
Arrows Musketeer Goblin Barrel Spear Goblins Fireball
Goblin Barrel
Spear Goblins Knight Giant Arrows

Defense Synergies 4 9

Spear Goblins
Knight Arrows Cannon Musketeer
Arrows
Spear Goblins Knight Cannon Fireball
Knight
Spear Goblins Cannon Musketeer Arrows Fireball
Cannon
Knight Musketeer Spear Goblins Arrows Fireball
Fireball
Arrows Knight Cannon Musketeer
Musketeer
Knight Cannon Spear Goblins Fireball
Giant
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Fireball Musketeer
Knight Cannon Musketeer
Cannon Knight Musketeer
Cannon Knight Musketeer
Arrows Fireball
Arrows Fireball Spear Goblins Cannon Musketeer
Musketeer Spear Goblins Arrows Cannon Fireball
Arrows Cannon Fireball Musketeer
Cannon Musketeer
Knight Spear Goblins Cannon Musketeer
Spear Goblins Arrows Knight Cannon Fireball Musketeer
Arrows Musketeer Spear Goblins Fireball
Cannon Knight Fireball Musketeer
Fireball Arrows Cannon
Knight Cannon
Cannon Fireball
Arrows Knight Cannon Fireball Musketeer
Arrows Cannon Fireball Spear Goblins Knight Musketeer
Arrows Spear Goblins Knight Cannon Fireball Musketeer
Cannon Musketeer
Spear Goblins Arrows Knight Cannon Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Arrows Knight Musketeer
Spear Goblins Knight Musketeer
Knight Fireball Musketeer
Knight Cannon Musketeer
Arrows Fireball Musketeer
Spear Goblins Knight Fireball Musketeer
Knight
Spear Goblins Knight Fireball
Cannon Musketeer
Knight Musketeer
Arrows Fireball
Knight Cannon Fireball
Cannon Fireball Musketeer
Spear Goblins Knight Fireball Musketeer
Arrows Cannon Fireball Musketeer
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer
Fireball Arrows
Arrows Fireball Spear Goblins Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Arrows Knight Fireball Musketeer
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Spear Goblins Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Spear Goblins Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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