My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Ram Rider
Giant Snowball
Spear Goblins Cannon Guards Ram Rider
Zap
Spear Goblins Cannon Firecracker Guards Ram Rider
Barbarian Barrel
Spear Goblins Knight Cannon Firecracker Guards
The Log
Spear Goblins Cannon Firecracker Guards Ram Rider
Earthquake
Spear Goblins Cannon Firecracker Guards
Arrows
Spear Goblins Firecracker Guards
Royal Delivery
Spear Goblins Knight Firecracker Guards Ram Rider
Fireball
Cannon Firecracker Ram Rider
Poison
Spear Goblins Cannon Firecracker Guards
Lightning
Knight Cannon Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Cannon Firecracker Guards Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Ram Rider
Arrows
Knight Ram Rider
Knight
Spear Goblins Firecracker Arrows Ram Rider
Cannon
Firecracker
Knight Spear Goblins Ram Rider
Guards
Ram Rider
Ram Rider
Spear Goblins Arrows Knight Firecracker Guards
Goblinstein

Defense Synergies 3 9

Spear Goblins
Knight Arrows Cannon Firecracker Guards
Arrows
Spear Goblins Knight Cannon
Knight
Spear Goblins Cannon Firecracker Arrows
Cannon
Knight Spear Goblins Arrows Firecracker Guards
Firecracker
Knight Spear Goblins Cannon Guards
Guards
Spear Goblins Cannon Firecracker
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Firecracker Ram Rider
Knight Cannon Firecracker Ram Rider
Cannon Ram Rider Knight
Cannon Knight Firecracker Guards Ram Rider
Arrows Firecracker
Arrows Spear Goblins Cannon Firecracker Guards
Ram Rider Spear Goblins Arrows Cannon Firecracker
Arrows Cannon Ram Rider
Cannon
Knight Guards Spear Goblins Cannon Firecracker
Guards Spear Goblins Arrows Knight Cannon Firecracker Ram Rider
Arrows Spear Goblins Firecracker Ram Rider
Cannon Knight Guards Ram Rider
Arrows Cannon Firecracker Guards
Knight Cannon Ram Rider
Cannon Ram Rider
Arrows Knight Cannon Firecracker
Arrows Cannon Spear Goblins Knight Firecracker Guards Ram Rider
Arrows Spear Goblins Knight Cannon Firecracker Guards Ram Rider
Cannon Ram Rider
Spear Goblins Arrows Knight Cannon Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins
Arrows Knight Firecracker
Guards Spear Goblins Knight Ram Rider
Guards Knight Ram Rider
Knight Cannon Guards Ram Rider
Arrows Firecracker Ram Rider
Guards Spear Goblins Knight Ram Rider
Knight
Spear Goblins Knight Firecracker
Cannon Guards
Knight Guards
Arrows Guards
Knight Cannon Guards Ram Rider
Cannon Firecracker
Guards Spear Goblins Knight Firecracker
Arrows Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Knight Firecracker Guards
Arrows Firecracker
Arrows Firecracker Spear Goblins Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Guards
Firecracker Arrows Knight Ram Rider
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Ram Rider
Arrows Firecracker
Arrows Firecracker
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Spear Goblins Guards
Arrows Firecracker Ram Rider
Arrows
Knight Firecracker
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker
Firecracker

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