My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Cannon Hog Rider Electro Dragon
Zap
Spear Goblins Cannon Firecracker
Barbarian Barrel
Spear Goblins Knight Cannon Firecracker
The Log
Spear Goblins Cannon Firecracker Hog Rider
Earthquake
Spear Goblins Cannon Firecracker Hog Rider
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Knight Firecracker Hog Rider Electro Dragon P.E.K.K.A
Fireball
Cannon Firecracker Hog Rider Electro Dragon
Poison
Spear Goblins Cannon Firecracker Electro Dragon
Lightning
Knight Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Cannon Firecracker Hog Rider Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Cannon

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Firecracker
Arrows
Hog Rider P.E.K.K.A Knight
Knight
Spear Goblins Firecracker Hog Rider Arrows Electro Dragon
Cannon
Firecracker
Knight Hog Rider Spear Goblins P.E.K.K.A
Hog Rider
Spear Goblins Arrows Knight Firecracker
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Electro Dragon

Defense Synergies 4 12

Spear Goblins
Knight Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
Arrows
Spear Goblins Knight Cannon P.E.K.K.A
Knight
Spear Goblins Cannon Firecracker Electro Dragon Arrows
Cannon
Knight Spear Goblins Arrows Firecracker Electro Dragon
Firecracker
Knight Spear Goblins Cannon Electro Dragon P.E.K.K.A
Hog Rider
Electro Dragon
Knight Spear Goblins Cannon Firecracker
P.E.K.K.A
Spear Goblins Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Firecracker Electro Dragon
P.E.K.K.A Knight Cannon Firecracker Electro Dragon
Cannon P.E.K.K.A Knight Electro Dragon
Cannon P.E.K.K.A Knight Firecracker Electro Dragon
Arrows Firecracker P.E.K.K.A
Arrows Spear Goblins Cannon Firecracker Electro Dragon
Spear Goblins Arrows Cannon Firecracker Electro Dragon
Arrows Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A
Knight Spear Goblins Cannon Firecracker
Spear Goblins Arrows Knight Cannon Firecracker Electro Dragon
Arrows Spear Goblins Firecracker Electro Dragon
Cannon P.E.K.K.A Knight Electro Dragon
Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Arrows Knight Cannon Firecracker Electro Dragon P.E.K.K.A
Arrows Cannon Spear Goblins Knight Firecracker Electro Dragon
Arrows Spear Goblins Knight Cannon Firecracker Electro Dragon
P.E.K.K.A Cannon
Spear Goblins Arrows Knight Cannon Firecracker Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins P.E.K.K.A
Arrows Knight Firecracker Electro Dragon
P.E.K.K.A Spear Goblins Knight Electro Dragon
P.E.K.K.A Knight
P.E.K.K.A Knight Cannon
Arrows Firecracker Electro Dragon
P.E.K.K.A Spear Goblins Knight
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Spear Goblins Knight Firecracker
P.E.K.K.A Cannon
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A Arrows
P.E.K.K.A Knight Cannon
Cannon Firecracker Electro Dragon
Electro Dragon Spear Goblins Knight Firecracker P.E.K.K.A
Arrows Cannon Firecracker Electro Dragon P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Knight Firecracker
Arrows Firecracker
Arrows Firecracker Spear Goblins Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Knight Electro Dragon
Arrows Firecracker Electro Dragon
Knight Firecracker
Arrows Firecracker Electro Dragon
Arrows Firecracker
Spear Goblins Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon
Electro Dragon Firecracker
Arrows Electro Dragon
Arrows Firecracker Electro Dragon
P.E.K.K.A
Arrows Firecracker
Spear Goblins Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Knight Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows
Firecracker Electro Dragon P.E.K.K.A
Electro Dragon Firecracker
Firecracker Electro Dragon
Electro Dragon Firecracker
P.E.K.K.A
Firecracker Electro Dragon

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