My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Goblin Giant Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Sparky
Giant Snowball
Spear Goblins Cannon Guards
Zap
Spear Goblins Cannon Guards Goblin Giant Sparky
Barbarian Barrel
Spear Goblins Knight Cannon Guards Ice Wizard Sparky
The Log
Spear Goblins Cannon Guards Sparky
Earthquake
Spear Goblins Cannon Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Knight Guards Ice Wizard Sparky
Fireball
Cannon Ice Wizard Sparky
Poison
Spear Goblins Cannon Guards Ice Wizard Sparky
Lightning
Knight Cannon Ice Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Guards Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Cannon Guards Ice Wizard Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Giant Sparky
Arrows
Sparky Knight Goblin Giant
Knight
Spear Goblins Arrows Ice Wizard Sparky
Cannon
Guards
Goblin Giant
Sparky Spear Goblins Arrows Ice Wizard
Ice Wizard
Knight Goblin Giant
Sparky
Arrows Goblin Giant Spear Goblins Knight

Defense Synergies 3 16

Spear Goblins
Knight Arrows Cannon Guards Goblin Giant Ice Wizard
Arrows
Spear Goblins Knight Cannon Ice Wizard Sparky
Knight
Spear Goblins Cannon Ice Wizard Arrows Sparky
Cannon
Knight Spear Goblins Arrows Guards Ice Wizard Sparky
Guards
Spear Goblins Cannon Ice Wizard Sparky
Goblin Giant
Spear Goblins Sparky
Ice Wizard
Knight Spear Goblins Arrows Cannon Guards
Sparky
Arrows Knight Cannon Guards Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Goblin Giant Sparky
Sparky Knight Cannon Ice Wizard
Cannon Sparky Knight Ice Wizard
Cannon Sparky Knight Guards Ice Wizard
Arrows Sparky
Arrows Spear Goblins Cannon Guards Ice Wizard
Spear Goblins Arrows Cannon Ice Wizard
Arrows Cannon Goblin Giant Sparky
Cannon Sparky Ice Wizard
Knight Guards Spear Goblins Cannon Ice Wizard Sparky
Guards Ice Wizard Spear Goblins Arrows Knight Cannon Goblin Giant
Arrows Spear Goblins Ice Wizard
Cannon Sparky Knight Guards Ice Wizard
Sparky Arrows Cannon Guards
Sparky Knight Cannon
Cannon Sparky
Sparky Arrows Knight Cannon
Arrows Cannon Spear Goblins Knight Guards Ice Wizard
Arrows Spear Goblins Knight Cannon Guards Ice Wizard
Sparky Cannon
Spear Goblins Arrows Knight Cannon Guards Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Spear Goblins Sparky
Arrows Knight
Guards Spear Goblins Knight Goblin Giant Sparky
Guards Knight Goblin Giant Sparky
Knight Cannon Guards Goblin Giant Sparky
Arrows Goblin Giant Ice Wizard
Guards Sparky Spear Goblins Knight Goblin Giant Ice Wizard
Knight Goblin Giant Sparky
Spear Goblins Knight Sparky
Cannon Guards Goblin Giant Sparky
Knight Guards Sparky
Arrows Guards Goblin Giant
Knight Cannon Guards Goblin Giant Sparky
Cannon Sparky
Guards Sparky Spear Goblins Knight Goblin Giant
Arrows Cannon Ice Wizard Sparky
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Guards Sparky
Arrows Ice Wizard
Arrows Goblin Giant Sparky
Arrows Knight Guards Sparky
Arrows Sparky
Arrows Spear Goblins Goblin Giant Ice Wizard
Arrows Sparky
Arrows Ice Wizard
Arrows
Guards Sparky
Arrows Knight Sparky
Arrows
Knight Sparky
Arrows
Arrows Sparky
Spear Goblins Arrows Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Arrows
Sparky
Arrows
Sparky
Arrows
Arrows Ice Wizard Sparky
Arrows Ice Wizard Sparky
Arrows Sparky
Arrows Sparky
Arrows Ice Wizard Sparky
Guards
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Spear Goblins Guards
Arrows Ice Wizard
Arrows
Knight Sparky
Arrows
Arrows Sparky
Sparky
Guards Sparky
Goblin Giant Sparky

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