My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Suspicious Bush Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Balloon
Giant Snowball
Spear Goblins Cannon Balloon
Zap
Spear Goblins Cannon Balloon
Barbarian Barrel
Spear Goblins Knight Cannon
The Log
Spear Goblins Cannon Suspicious Bush
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Suspicious Bush
Royal Delivery
Spear Goblins Knight Balloon
Fireball
Cannon Suspicious Bush Balloon
Poison
Spear Goblins Cannon Suspicious Bush Balloon
Lightning
Knight Cannon Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Royal Delivery Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Royal Delivery Suspicious Bush

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Suspicious Bush Barbarian Barrel Arrows Knight Cannon Royal Delivery Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Suspicious Bush Barbarian Barrel Arrows

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Barbarian Barrel Balloon
Arrows
Balloon Knight
Knight
Spear Goblins Balloon Arrows Barbarian Barrel
Cannon
Royal Delivery
Suspicious Bush
Barbarian Barrel
Spear Goblins Balloon Knight
Balloon
Arrows Knight Barbarian Barrel Spear Goblins

Defense Synergies 4 11

Spear Goblins
Knight Arrows Cannon Royal Delivery Barbarian Barrel
Arrows
Spear Goblins Knight Cannon Royal Delivery Barbarian Barrel
Knight
Spear Goblins Cannon Royal Delivery Arrows Barbarian Barrel
Cannon
Knight Royal Delivery Spear Goblins Arrows Barbarian Barrel
Royal Delivery
Knight Cannon Spear Goblins Arrows Barbarian Barrel
Suspicious Bush
Barbarian Barrel
Spear Goblins Arrows Knight Cannon Royal Delivery
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Cannon Barbarian Barrel
Knight Cannon Royal Delivery
Cannon Knight Royal Delivery
Cannon Knight
Arrows Royal Delivery Barbarian Barrel
Arrows Royal Delivery Barbarian Barrel Spear Goblins Cannon
Spear Goblins Arrows Cannon Royal Delivery
Arrows Cannon Barbarian Barrel
Cannon
Knight Spear Goblins Cannon Royal Delivery Barbarian Barrel
Spear Goblins Arrows Knight Cannon Royal Delivery Barbarian Barrel
Arrows Spear Goblins Royal Delivery
Cannon Knight Royal Delivery
Arrows Cannon Royal Delivery Barbarian Barrel
Knight Cannon
Cannon Royal Delivery
Arrows Knight Cannon Royal Delivery
Arrows Cannon Royal Delivery Spear Goblins Knight Barbarian Barrel
Arrows Royal Delivery Barbarian Barrel Spear Goblins Knight Cannon
Cannon
Spear Goblins Arrows Knight Cannon Royal Delivery Barbarian Barrel
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Royal Delivery Barbarian Barrel
Royal Delivery Arrows Knight Barbarian Barrel
Royal Delivery Spear Goblins Knight
Knight Royal Delivery Barbarian Barrel
Knight Cannon Royal Delivery
Arrows Royal Delivery
Royal Delivery Spear Goblins Knight
Knight Royal Delivery
Royal Delivery Spear Goblins Knight Barbarian Barrel
Cannon Royal Delivery
Knight
Arrows Royal Delivery
Royal Delivery Knight Cannon
Cannon
Spear Goblins Knight Royal Delivery Barbarian Barrel
Arrows Cannon Royal Delivery Barbarian Barrel
Arrows Cannon Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Spear Goblins
Arrows
Arrows Barbarian Barrel
Arrows
Arrows Knight Barbarian Barrel
Arrows
Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Spear Goblins Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Arrows
Arrows
Arrows
Arrows
Spear Goblins Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight
Arrows
Arrows
Barbarian Barrel

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