My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Prince
Giant Snowball
Spear Goblins Goblin Barrel Skeleton Army
Zap
Spear Goblins Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Spear Goblins Knight Goblin Barrel Skeleton Army Hunter
The Log
Spear Goblins Goblin Barrel Skeleton Army Hunter Prince
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Barrel Skeleton Army Hunter Prince
Fireball
Goblin Barrel Skeleton Army Hunter
Poison
Spear Goblins Skeleton Army Hunter
Lightning
Knight Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Barrel Skeleton Army Fireball Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Barrel

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Prince
Arrows
Fireball Knight Goblin Barrel Prince
Knight
Spear Goblins Goblin Barrel Arrows Fireball Hunter Prince
Fireball
Arrows Knight
Goblin Barrel
Spear Goblins Knight Prince Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Knight Prince
Prince
Goblin Barrel Spear Goblins Arrows Knight Hunter

Defense Synergies 2 10

Spear Goblins
Knight Arrows Skeleton Army Prince
Arrows
Spear Goblins Knight Fireball Prince
Knight
Spear Goblins Hunter Arrows Fireball Skeleton Army
Fireball
Arrows Knight
Goblin Barrel
Skeleton Army
Spear Goblins Knight Prince
Hunter
Knight Prince
Prince
Spear Goblins Arrows Skeleton Army Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Skeleton Army Hunter Knight Prince
Skeleton Army Hunter Prince Knight
Skeleton Army Hunter Prince Knight
Arrows Fireball Skeleton Army Prince
Arrows Fireball Skeleton Army Spear Goblins Hunter
Hunter Spear Goblins Arrows Fireball
Arrows Fireball
Hunter Skeleton Army Prince
Knight Skeleton Army Spear Goblins Hunter Prince
Skeleton Army Spear Goblins Arrows Knight Fireball Hunter
Arrows Hunter Spear Goblins Fireball
Skeleton Army Hunter Prince Knight Fireball
Fireball Skeleton Army Arrows Hunter Prince
Skeleton Army Knight Hunter Prince
Skeleton Army Fireball Hunter Prince
Arrows Knight Fireball Skeleton Army Hunter Prince
Arrows Fireball Spear Goblins Knight Skeleton Army Hunter Prince
Arrows Hunter Spear Goblins Knight Fireball
Hunter Prince
Skeleton Army Spear Goblins Arrows Knight Fireball Hunter Prince
Skeleton Army Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Fireball Prince
Fireball Arrows Knight Hunter Prince
Skeleton Army Spear Goblins Knight Hunter Prince
Skeleton Army Hunter Prince Knight Fireball
Knight Skeleton Army Hunter Prince
Arrows Fireball Hunter
Skeleton Army Prince Spear Goblins Knight Fireball Hunter
Knight Skeleton Army Hunter Prince
Spear Goblins Knight Fireball Skeleton Army Prince
Skeleton Army
Knight Hunter Prince
Skeleton Army Arrows Fireball Prince
Skeleton Army Prince Knight Fireball Hunter
Fireball Skeleton Army
Skeleton Army Spear Goblins Knight Fireball Hunter Prince
Arrows Fireball Hunter
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball Prince
Fireball Arrows
Arrows Fireball Spear Goblins Hunter
Arrows
Arrows Fireball Hunter
Arrows Fireball
Fireball Prince
Arrows Knight Fireball Prince
Fireball Arrows
Knight Fireball Hunter
Arrows Fireball
Arrows Fireball Prince
Spear Goblins Arrows Fireball Hunter
Arrows Fireball
Arrows Fireball
Arrows Fireball Hunter Prince
Arrows Fireball
Fireball Prince
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Hunter
Arrows Fireball Hunter
Fireball Arrows Prince
Fireball Arrows
Arrows Fireball Hunter
Fireball
Fireball
Arrows Fireball Hunter
Arrows Fireball
Prince
Arrows Fireball
Spear Goblins Fireball Skeleton Army Prince
Fireball Arrows Hunter
Arrows Fireball
Fireball Knight Hunter Prince
Arrows Fireball
Arrows Fireball
Prince
Fireball
Fireball
Fireball Prince
Prince
Fireball

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