My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Knight Skeleton Army
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Fireball
Skeleton Army
Poison
Spear Goblins Skeleton Army
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Mega Knight
Arrows
Fireball P.E.K.K.A Knight Mini P.E.K.K.A Mega Knight
Knight
Spear Goblins Arrows Fireball
Fireball
Arrows Knight Mega Knight
Mini P.E.K.K.A
Spear Goblins Arrows Mega Knight
Skeleton Army
P.E.K.K.A
Arrows
Mega Knight
Spear Goblins Arrows Fireball Mini P.E.K.K.A

Defense Synergies 2 15

Spear Goblins
Knight Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Arrows
Mega Knight Spear Goblins Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Knight
Spear Goblins Arrows Fireball Mini P.E.K.K.A Skeleton Army
Fireball
Arrows Knight Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Spear Goblins Arrows Knight Fireball Skeleton Army
Skeleton Army
Spear Goblins Knight Mini P.E.K.K.A
P.E.K.K.A
Spear Goblins Arrows
Mega Knight
Arrows Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Mega Knight
Arrows Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight
Arrows Fireball Skeleton Army Spear Goblins Mega Knight
Spear Goblins Arrows Fireball
Arrows Fireball P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Knight Skeleton Army Spear Goblins Mini P.E.K.K.A Mega Knight
Skeleton Army Spear Goblins Arrows Knight Fireball Mega Knight
Arrows Spear Goblins Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Fireball
Fireball Skeleton Army Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Mega Knight
Skeleton Army Fireball Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight Arrows Knight Fireball Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Arrows Fireball Mega Knight Spear Goblins Knight Skeleton Army
Arrows Spear Goblins Knight Fireball Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army Mega Knight Spear Goblins Arrows Knight Fireball Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeleton Army Mega Knight Spear Goblins Fireball P.E.K.K.A
Fireball Arrows Knight Mini P.E.K.K.A Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Spear Goblins Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Fireball
P.E.K.K.A Knight Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Spear Goblins Knight Fireball
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Skeleton Army
P.E.K.K.A Mega Knight Spear Goblins Knight Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A
Skeleton Army P.E.K.K.A Mega Knight Arrows Fireball
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Fireball
Fireball Skeleton Army Mega Knight
Skeleton Army Spear Goblins Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Mega Knight Fireball Mini P.E.K.K.A P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows Mega Knight
Arrows Fireball Spear Goblins
Arrows
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Knight Fireball
Fireball Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Spear Goblins Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
P.E.K.K.A Mega Knight
Arrows Fireball
Spear Goblins Fireball Skeleton Army
Fireball Arrows
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Mega Knight
Arrows Fireball
Arrows Fireball
P.E.K.K.A Mega Knight
Fireball
Fireball
Fireball Mega Knight
P.E.K.K.A
Fireball Mega Knight

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