My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Hog Rider
Giant Snowball
Spear Goblins Musketeer Hog Rider
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Knight Musketeer Valkyrie Wizard
The Log
Spear Goblins Musketeer Hog Rider
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Musketeer Valkyrie Hog Rider Wizard
Fireball
Musketeer Hog Rider Wizard
Poison
Spear Goblins Musketeer Wizard
Lightning
Knight Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Fireball Musketeer Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Knight Fireball

Attack Synergies 11 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Valkyrie Hog Rider
Arrows
Fireball Hog Rider Knight
Knight
Spear Goblins Musketeer Hog Rider Arrows Fireball Wizard
Fireball
Arrows Hog Rider Knight
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Spear Goblins Musketeer Hog Rider Wizard
Hog Rider
Spear Goblins Arrows Knight Fireball Musketeer Valkyrie Wizard
Wizard
Knight Valkyrie Hog Rider

Defense Synergies 3 11

Spear Goblins
Knight Arrows Musketeer Valkyrie
Arrows
Spear Goblins Knight Fireball Valkyrie
Knight
Spear Goblins Musketeer Arrows Fireball Wizard
Fireball
Arrows Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Spear Goblins Fireball
Valkyrie
Musketeer Spear Goblins Arrows Fireball Wizard
Hog Rider
Wizard
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Fireball Musketeer Valkyrie Wizard
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Knight Musketeer Valkyrie
Arrows Fireball Valkyrie
Arrows Fireball Spear Goblins Musketeer Valkyrie
Musketeer Spear Goblins Arrows Fireball Wizard
Arrows Fireball Musketeer Valkyrie
Musketeer
Knight Spear Goblins Musketeer Valkyrie
Valkyrie Spear Goblins Arrows Knight Fireball Musketeer Wizard
Arrows Musketeer Spear Goblins Fireball Wizard
Knight Fireball Musketeer Valkyrie Wizard
Fireball Valkyrie Wizard Arrows
Knight
Fireball
Wizard Arrows Knight Fireball Musketeer Valkyrie
Arrows Fireball Valkyrie Spear Goblins Knight Musketeer Wizard
Arrows Valkyrie Wizard Spear Goblins Knight Fireball Musketeer
Musketeer
Valkyrie Wizard Spear Goblins Arrows Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Spear Goblins Fireball
Fireball Arrows Knight Musketeer Valkyrie Wizard
Spear Goblins Knight Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer
Knight Musketeer Valkyrie
Arrows Fireball Wizard Musketeer
Spear Goblins Knight Fireball Musketeer Valkyrie
Knight Valkyrie
Spear Goblins Knight Fireball Valkyrie
Musketeer
Knight Musketeer Valkyrie
Arrows Fireball Valkyrie
Knight Fireball Valkyrie Wizard
Wizard Fireball Musketeer Valkyrie
Spear Goblins Knight Fireball Musketeer Valkyrie
Arrows Valkyrie Fireball Musketeer Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Spear Goblins Musketeer
Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Knight Fireball Musketeer Valkyrie Wizard
Fireball Arrows Musketeer Wizard
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Spear Goblins Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball Valkyrie Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball
Arrows Fireball Wizard
Spear Goblins Fireball Musketeer
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Knight Musketeer Valkyrie Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Wizard

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