My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians
Giant Snowball
Spear Goblins
Zap
Spear Goblins Firecracker
Barbarian Barrel
Spear Goblins Knight Firecracker Elite Barbarians
The Log
Spear Goblins Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Spear Goblins Firecracker
Arrows
Spear Goblins Firecracker
Royal Delivery
Spear Goblins Knight Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Fireball
Firecracker Elite Barbarians
Poison
Spear Goblins Firecracker
Lightning
Knight Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Knight Firecracker Mini P.E.K.K.A Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Firecracker Elite Barbarians Mini P.E.K.K.A
Arrows
Elite Barbarians P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Spear Goblins Firecracker Arrows Elite Barbarians The Log
Firecracker
Knight Spear Goblins Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Arrows Spear Goblins Knight Firecracker The Log
Mini P.E.K.K.A
Spear Goblins Arrows Firecracker The Log
P.E.K.K.A
Arrows Firecracker The Log
The Log
Knight Elite Barbarians Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 14

Spear Goblins
Knight Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows
Spear Goblins Knight Mini P.E.K.K.A P.E.K.K.A
Knight
Spear Goblins Firecracker Arrows Mini P.E.K.K.A The Log
Firecracker
Knight The Log Spear Goblins Mini P.E.K.K.A P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Spear Goblins Arrows Knight Firecracker Elite Barbarians
P.E.K.K.A
The Log Spear Goblins Arrows Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Spear Goblins Knight Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Firecracker The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker The Log
Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Firecracker
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
Arrows The Log Spear Goblins Firecracker
Spear Goblins Arrows Firecracker
Arrows P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Knight Elite Barbarians Spear Goblins Firecracker Mini P.E.K.K.A
Spear Goblins Arrows Knight Firecracker The Log
Arrows Spear Goblins Firecracker
Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians The Log
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A
Arrows Spear Goblins Knight Firecracker Elite Barbarians The Log
Arrows The Log Spear Goblins Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Spear Goblins Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Elite Barbarians P.E.K.K.A
Arrows Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
P.E.K.K.A Spear Goblins Knight Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians The Log
P.E.K.K.A Knight Elite Barbarians Mini P.E.K.K.A
Arrows Firecracker
Mini P.E.K.K.A P.E.K.K.A Spear Goblins Knight Elite Barbarians
Mini P.E.K.K.A P.E.K.K.A Knight Elite Barbarians
P.E.K.K.A Spear Goblins Knight Firecracker Elite Barbarians Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Knight Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Arrows Elite Barbarians The Log
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Firecracker
Elite Barbarians Spear Goblins Knight Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Arrows Firecracker Elite Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Spear Goblins
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians Mini P.E.K.K.A
Firecracker Arrows Knight The Log
Arrows Firecracker
Knight Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Spear Goblins Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker
Firecracker
Elite Barbarians Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Spear Goblins
Arrows Firecracker
Arrows The Log
Knight Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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