My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Furnace Goblin Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Giant Skeleton
Giant Snowball
Spear Goblins Furnace Goblin Hut Skeleton Army
Zap
Spear Goblins Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Spear Goblins Knight Furnace Goblin Hut Skeleton Army Giant Skeleton Ice Wizard
The Log
Spear Goblins Furnace Goblin Hut Skeleton Army Giant Skeleton
Earthquake
Spear Goblins Furnace Goblin Hut Skeleton Army
Arrows
Spear Goblins Furnace Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Knight Goblin Hut Skeleton Army Giant Skeleton Ice Wizard
Fireball
Furnace Goblin Hut Skeleton Army Ice Wizard
Poison
Spear Goblins Furnace Goblin Hut Skeleton Army Ice Wizard
Lightning
Knight Furnace Goblin Hut Ice Wizard
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Skeleton Army Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Skeleton Army Ice Wizard Furnace Goblin Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Skeleton Army

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Furnace Goblin Hut Giant Skeleton
Arrows
Knight Giant Skeleton
Knight
Spear Goblins Arrows Furnace Goblin Hut Ice Wizard
Furnace
Spear Goblins Knight Goblin Hut Giant Skeleton
Goblin Hut
Spear Goblins Knight Furnace Giant Skeleton Ice Wizard
Skeleton Army
Giant Skeleton
Spear Goblins Arrows Furnace Goblin Hut Ice Wizard
Ice Wizard
Knight Goblin Hut Giant Skeleton

Defense Synergies 2 22

Spear Goblins
Knight Arrows Goblin Hut Skeleton Army Giant Skeleton Ice Wizard
Arrows
Spear Goblins Knight Furnace Goblin Hut Giant Skeleton Ice Wizard
Knight
Spear Goblins Ice Wizard Arrows Furnace Goblin Hut Skeleton Army
Furnace
Arrows Knight Goblin Hut Skeleton Army Ice Wizard
Goblin Hut
Spear Goblins Arrows Knight Furnace Skeleton Army Giant Skeleton Ice Wizard
Skeleton Army
Spear Goblins Knight Furnace Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Arrows Goblin Hut Skeleton Army Ice Wizard
Ice Wizard
Knight Spear Goblins Arrows Furnace Goblin Hut Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Goblin Hut
Skeleton Army Knight Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Skeleton Army Knight Giant Skeleton Ice Wizard
Goblin Hut Skeleton Army Knight Furnace Ice Wizard
Arrows Skeleton Army Giant Skeleton
Arrows Skeleton Army Spear Goblins Furnace Ice Wizard
Furnace Spear Goblins Arrows Goblin Hut Ice Wizard
Arrows Giant Skeleton
Furnace Goblin Hut Skeleton Army Ice Wizard
Knight Skeleton Army Spear Goblins Giant Skeleton Ice Wizard
Skeleton Army Ice Wizard Spear Goblins Arrows Knight Furnace Goblin Hut Giant Skeleton
Arrows Spear Goblins Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Skeleton Army Knight Giant Skeleton Ice Wizard
Skeleton Army Arrows Furnace Goblin Hut
Skeleton Army Knight Furnace Goblin Hut
Skeleton Army Furnace Goblin Hut
Arrows Knight Furnace Goblin Hut Skeleton Army
Arrows Spear Goblins Knight Furnace Goblin Hut Skeleton Army Ice Wizard
Arrows Furnace Spear Goblins Knight Goblin Hut Giant Skeleton Ice Wizard
Goblin Hut
Skeleton Army Spear Goblins Arrows Knight Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Spear Goblins Furnace Goblin Hut Giant Skeleton
Arrows Knight
Skeleton Army Giant Skeleton Spear Goblins Knight Furnace Goblin Hut
Skeleton Army Giant Skeleton Knight
Giant Skeleton Knight Goblin Hut Skeleton Army
Arrows Furnace Goblin Hut Ice Wizard
Skeleton Army Spear Goblins Knight Furnace Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton Knight Skeleton Army
Giant Skeleton Spear Goblins Knight Goblin Hut Skeleton Army
Goblin Hut Skeleton Army
Knight Goblin Hut Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Skeleton Army Giant Skeleton Knight
Furnace Skeleton Army
Goblin Hut Skeleton Army Spear Goblins Knight Furnace Giant Skeleton
Arrows Goblin Hut Giant Skeleton Ice Wizard
Arrows Furnace Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton
Arrows Ice Wizard
Arrows Goblin Hut Giant Skeleton
Arrows Knight Giant Skeleton
Arrows Furnace
Arrows Spear Goblins Furnace Ice Wizard
Arrows Furnace
Arrows Ice Wizard
Arrows
Arrows Knight
Arrows
Knight Goblin Hut
Arrows
Arrows Furnace Goblin Hut
Spear Goblins Arrows Furnace Goblin Hut
Arrows Furnace Goblin Hut
Arrows
Arrows
Arrows
Giant Skeleton
Arrows
Arrows
Arrows Furnace Ice Wizard
Arrows Ice Wizard
Arrows
Arrows
Arrows Furnace Ice Wizard
Goblin Hut
Arrows
Arrows
Giant Skeleton
Arrows
Spear Goblins Goblin Hut Skeleton Army
Arrows Ice Wizard
Arrows
Knight
Arrows
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton

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