My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Tesla Magic Archer Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Magic Archer Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Ram Rider
Giant Snowball
Spear Goblins Bats Ram Rider
Zap
Spear Goblins Bats Ram Rider
Barbarian Barrel
Spear Goblins Knight Tesla Magic Archer
The Log
Spear Goblins Ram Rider
Earthquake
Spear Goblins Tesla
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Knight Magic Archer Ram Rider
Fireball
Tesla Magic Archer Ram Rider
Poison
Spear Goblins Bats Magic Archer
Lightning
Knight Tesla Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Knight Tesla Magic Archer Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Knight

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ram Rider Mega Knight
Bats
Knight Mega Knight Ram Rider
Arrows
Knight Ram Rider Mega Knight
Knight
Spear Goblins Bats Arrows Magic Archer Ram Rider
Tesla
Magic Archer
Ram Rider Knight Mega Knight
Ram Rider
Magic Archer Spear Goblins Bats Arrows Knight Mega Knight
Mega Knight
Bats Spear Goblins Arrows Magic Archer Ram Rider

Defense Synergies 6 10

Spear Goblins
Knight Tesla Bats Arrows Mega Knight
Bats
Knight Spear Goblins Tesla Mega Knight
Arrows
Mega Knight Spear Goblins Knight Tesla
Knight
Spear Goblins Bats Tesla Magic Archer Arrows
Tesla
Spear Goblins Knight Bats Arrows Magic Archer
Magic Archer
Knight Tesla Ram Rider Mega Knight
Ram Rider
Magic Archer
Mega Knight
Arrows Spear Goblins Bats Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla Magic Archer Ram Rider
Bats Knight Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Bats Knight
Tesla Bats Knight Ram Rider Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Bats Tesla Magic Archer Mega Knight
Bats Tesla Ram Rider Spear Goblins Arrows Magic Archer
Arrows Tesla Magic Archer Ram Rider Mega Knight
Tesla
Knight Spear Goblins Tesla Mega Knight
Bats Spear Goblins Arrows Knight Tesla Magic Archer Ram Rider Mega Knight
Arrows Tesla Spear Goblins Bats Magic Archer Ram Rider
Tesla Mega Knight Bats Knight Ram Rider
Mega Knight Bats Arrows Tesla Magic Archer
Knight Tesla Ram Rider Mega Knight
Tesla Ram Rider Mega Knight
Tesla Mega Knight Bats Arrows Knight
Arrows Tesla Mega Knight Spear Goblins Bats Knight Magic Archer Ram Rider
Arrows Spear Goblins Bats Knight Tesla Magic Archer Ram Rider Mega Knight
Tesla Ram Rider
Mega Knight Spear Goblins Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Tesla
Arrows Knight Tesla Magic Archer Mega Knight
Mega Knight Spear Goblins Bats Knight Ram Rider
Mega Knight Bats Knight Tesla Ram Rider
Knight Tesla Ram Rider Mega Knight
Arrows Bats Tesla Magic Archer Ram Rider
Spear Goblins Bats Knight Tesla Ram Rider
Mega Knight Knight Tesla
Mega Knight Spear Goblins Bats Knight Magic Archer
Tesla
Mega Knight Bats Knight Tesla
Mega Knight Arrows
Mega Knight Knight Tesla Ram Rider
Tesla Magic Archer Mega Knight
Tesla Spear Goblins Bats Knight Magic Archer
Bats Arrows Mega Knight Tesla Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Magic Archer Ram Rider
Arrows Magic Archer
Arrows Knight
Arrows Magic Archer Mega Knight
Arrows Spear Goblins Bats Magic Archer Ram Rider
Arrows Magic Archer
Arrows Magic Archer Ram Rider
Arrows Ram Rider
Bats
Arrows Knight Magic Archer Ram Rider
Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Spear Goblins Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows
Arrows Magic Archer Mega Knight
Arrows Magic Archer Ram Rider
Arrows Magic Archer Ram Rider Mega Knight
Arrows Magic Archer
Bats Arrows Magic Archer
Bats
Arrows Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Spear Goblins Bats Magic Archer
Arrows Magic Archer Ram Rider
Arrows
Knight Magic Archer Mega Knight
Arrows Magic Archer
Arrows
Mega Knight
Bats Magic Archer
Bats Magic Archer
Magic Archer Mega Knight

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