My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Goblin Drill
Giant Snowball
Spear Goblins Goblin Barrel Goblin Drill Witch
Zap
Spear Goblins Goblin Barrel Goblin Drill Witch
Barbarian Barrel
Spear Goblins Knight Wizard Goblin Barrel Goblin Drill Witch
The Log
Spear Goblins Goblin Barrel Goblin Drill Witch
Earthquake
Spear Goblins Goblin Barrel Goblin Drill Witch
Arrows
Spear Goblins Goblin Barrel Goblin Drill Witch
Royal Delivery
Spear Goblins Knight Wizard Goblin Barrel Goblin Drill Witch
Fireball
Wizard Goblin Barrel Goblin Drill Witch
Poison
Spear Goblins Wizard Goblin Drill Witch
Lightning
Knight Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Knight Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Knight Goblin Barrel Goblin Drill Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Knight Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Barrel Goblin Drill Mega Knight
Arrows
Knight Goblin Barrel Goblin Drill Mega Knight
Knight
Spear Goblins Goblin Barrel Arrows Wizard Goblin Drill Witch
Wizard
Knight Mega Knight
Goblin Barrel
Spear Goblins Knight Arrows Goblin Drill Mega Knight
Goblin Drill
Spear Goblins Arrows Knight Goblin Barrel Mega Knight
Witch
Knight Mega Knight
Mega Knight
Spear Goblins Arrows Wizard Goblin Barrel Goblin Drill Witch

Defense Synergies 2 8

Spear Goblins
Knight Arrows Goblin Drill Mega Knight
Arrows
Mega Knight Spear Goblins Knight
Knight
Spear Goblins Arrows Wizard Witch
Wizard
Knight Mega Knight
Goblin Barrel
Goblin Drill
Spear Goblins
Witch
Knight Mega Knight
Mega Knight
Arrows Spear Goblins Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard
Knight Goblin Drill Witch Mega Knight
Witch Mega Knight Knight Goblin Drill
Witch Knight Goblin Drill Mega Knight
Arrows Mega Knight
Arrows Spear Goblins Mega Knight
Spear Goblins Arrows Wizard Witch
Arrows Mega Knight
Witch Goblin Drill
Knight Spear Goblins Mega Knight
Witch Spear Goblins Arrows Knight Wizard Goblin Drill Mega Knight
Arrows Spear Goblins Wizard Witch
Goblin Drill Mega Knight Knight Wizard Witch
Wizard Mega Knight Arrows Goblin Drill Witch
Knight Goblin Drill Mega Knight
Goblin Drill Mega Knight
Wizard Mega Knight Arrows Knight Goblin Drill Witch
Arrows Mega Knight Spear Goblins Knight Wizard Goblin Drill Witch
Arrows Wizard Goblin Drill Witch Spear Goblins Knight Mega Knight
Goblin Drill
Wizard Mega Knight Spear Goblins Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Spear Goblins Witch
Arrows Knight Wizard Mega Knight
Mega Knight Spear Goblins Knight Witch
Mega Knight Knight
Knight Goblin Drill Witch Mega Knight
Arrows Wizard Witch
Spear Goblins Knight Witch
Mega Knight Knight
Mega Knight Spear Goblins Knight Witch
Witch Goblin Drill
Mega Knight Knight Witch
Mega Knight Arrows
Mega Knight Knight Wizard Witch
Wizard Witch Mega Knight
Witch Spear Goblins Knight Goblin Drill
Arrows Mega Knight Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Goblin Drill
Arrows
Arrows Goblin Drill
Arrows Knight
Wizard Arrows Mega Knight
Arrows Wizard Spear Goblins Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Knight Wizard
Arrows Wizard
Knight
Arrows
Arrows
Spear Goblins Arrows Wizard Goblin Drill Witch
Arrows Wizard Mega Knight
Arrows
Arrows Wizard Mega Knight
Arrows Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows Goblin Drill
Arrows Wizard Witch Mega Knight
Witch
Arrows Wizard Witch
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Spear Goblins Witch
Arrows Wizard Witch
Arrows
Knight Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Witch
Witch
Witch Mega Knight
Wizard Mega Knight

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