My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army Lumberjack
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Skeleton Army Lumberjack
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mini P.E.K.K.A Skeleton Army Lumberjack
Fireball
Skeleton Army Lumberjack
Poison
Spear Goblins Skeleton Army
Lightning
Mini P.E.K.K.A Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Rocket Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Skeleton Army Mini P.E.K.K.A Freeze Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Arrows Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Lumberjack
Arrows
Mirror Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A
Spear Goblins Arrows Mirror Lumberjack
Rocket
Mirror
Mirror
Arrows Mini P.E.K.K.A Rocket Skeleton Army Freeze Lumberjack
Skeleton Army
Mirror
Freeze
Arrows Mirror
Lumberjack
Spear Goblins Arrows Mini P.E.K.K.A Mirror

Defense Synergies 2 13

Spear Goblins
Arrows Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows
Mirror Spear Goblins Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Spear Goblins Arrows Mirror Skeleton Army Freeze
Rocket
Mirror
Arrows Skeleton Army Mini P.E.K.K.A Lumberjack
Skeleton Army
Mirror Spear Goblins Mini P.E.K.K.A Freeze Lumberjack
Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack
Lumberjack
Spear Goblins Arrows Mirror Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins
Mini P.E.K.K.A Skeleton Army Lumberjack
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack Freeze
Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Mini P.E.K.K.A Rocket Skeleton Army Lumberjack
Arrows Skeleton Army Freeze Spear Goblins Lumberjack
Rocket Spear Goblins Arrows Freeze
Rocket Arrows
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Spear Goblins Mini P.E.K.K.A Lumberjack
Skeleton Army Spear Goblins Arrows Freeze Lumberjack
Arrows Spear Goblins
Mini P.E.K.K.A Skeleton Army Lumberjack Rocket Freeze
Rocket Skeleton Army Arrows Mini P.E.K.K.A Freeze Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Rocket Skeleton Army Mini P.E.K.K.A Freeze Lumberjack
Arrows Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Spear Goblins Skeleton Army Lumberjack
Arrows Freeze Spear Goblins Lumberjack
Mini P.E.K.K.A Lumberjack
Skeleton Army Spear Goblins Arrows Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Spear Goblins
Arrows Mini P.E.K.K.A Rocket Lumberjack
Skeleton Army Lumberjack Spear Goblins Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Arrows Rocket Freeze
Mini P.E.K.K.A Rocket Skeleton Army Spear Goblins Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Rocket Freeze Spear Goblins Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Lumberjack
Rocket Skeleton Army Arrows
Mini P.E.K.K.A Rocket Skeleton Army Lumberjack
Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A Rocket Freeze Lumberjack
Arrows Mini P.E.K.K.A Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Freeze
Arrows
Rocket Arrows
Arrows Rocket Freeze
Rocket Arrows
Arrows Spear Goblins Rocket Freeze
Arrows
Arrows Freeze
Arrows
Rocket Mini P.E.K.K.A Lumberjack
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket Freeze
Arrows
Rocket Spear Goblins Arrows
Arrows Rocket
Arrows Rocket Freeze
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Freeze
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Freeze
Mini P.E.K.K.A
Arrows Rocket
Rocket Arrows Freeze
Rocket Arrows
Spear Goblins Rocket Skeleton Army Freeze
Rocket Arrows
Freeze
Arrows
Mini P.E.K.K.A Rocket Lumberjack
Arrows
Rocket Arrows
Rocket Freeze
Rocket
Rocket Freeze
Rocket

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