My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Rune Giant Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Rune Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Prince
Giant Snowball
Spear Goblins Skeleton Army Witch
Zap
Spear Goblins Skeleton Army Witch Prince
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Witch
The Log
Spear Goblins Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Spear Goblins Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Mini P.E.K.K.A Wizard Skeleton Army Witch Prince
Fireball
Wizard Skeleton Army Witch
Poison
Spear Goblins Wizard Skeleton Army Witch
Lightning
Mini P.E.K.K.A Wizard Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Mini P.E.K.K.A Skeleton Army Rune Giant Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Mini P.E.K.K.A Rune Giant Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Rune Giant Prince
Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Spear Goblins Arrows Wizard
Wizard
Mini P.E.K.K.A Prince
Skeleton Army
Rune Giant
Spear Goblins
Witch
Prince
Prince
Spear Goblins Arrows Wizard Witch

Defense Synergies 0 13

Spear Goblins
Arrows Mini P.E.K.K.A Skeleton Army Prince
Arrows
Spear Goblins Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Spear Goblins Arrows Wizard Skeleton Army Witch
Wizard
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Spear Goblins Mini P.E.K.K.A Wizard Prince
Rune Giant
Witch
Mini P.E.K.K.A Prince
Prince
Spear Goblins Arrows Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Mini P.E.K.K.A Skeleton Army Witch Prince
Mini P.E.K.K.A Skeleton Army Witch Prince
Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Mini P.E.K.K.A Skeleton Army Prince
Arrows Skeleton Army Spear Goblins
Spear Goblins Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Witch Skeleton Army Prince
Skeleton Army Spear Goblins Mini P.E.K.K.A Prince
Skeleton Army Witch Spear Goblins Arrows Wizard
Arrows Spear Goblins Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Arrows Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Spear Goblins Wizard Skeleton Army Witch Prince
Arrows Wizard Witch Spear Goblins
Mini P.E.K.K.A Prince
Wizard Skeleton Army Spear Goblins Arrows Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Spear Goblins Witch Prince
Arrows Mini P.E.K.K.A Wizard Prince
Skeleton Army Spear Goblins Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Skeleton Army Prince
Mini P.E.K.K.A Skeleton Army Witch Prince
Arrows Wizard Witch
Mini P.E.K.K.A Skeleton Army Prince Spear Goblins Witch
Mini P.E.K.K.A Skeleton Army Prince
Spear Goblins Mini P.E.K.K.A Skeleton Army Witch Prince
Witch Skeleton Army
Mini P.E.K.K.A Witch Prince
Skeleton Army Arrows Prince
Mini P.E.K.K.A Skeleton Army Prince Wizard Witch
Wizard Skeleton Army Witch
Skeleton Army Witch Spear Goblins Mini P.E.K.K.A Prince
Arrows Mini P.E.K.K.A Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows Prince
Wizard Arrows
Arrows Wizard Spear Goblins Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Spear Goblins Arrows Wizard Witch
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard Witch
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch Prince
Arrows
Arrows Wizard Witch
Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince
Arrows Wizard
Spear Goblins Skeleton Army Witch Prince
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Arrows
Prince
Witch
Witch
Witch Prince
Prince
Wizard

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