My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Recruits Wall Breakers Miner
Giant Snowball
Spear Goblins Minions Cannon Royal Recruits Wall Breakers Miner Little Prince
Zap
Spear Goblins Minions Cannon Wall Breakers Little Prince
Barbarian Barrel
Spear Goblins Cannon Royal Recruits Wall Breakers Little Prince
The Log
Spear Goblins Cannon Royal Recruits Wall Breakers Little Prince
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions Royal Recruits Wall Breakers Little Prince
Royal Delivery
Spear Goblins Minions Royal Recruits Wall Breakers Miner Little Prince
Fireball
Minions Cannon Wall Breakers Little Prince
Poison
Spear Goblins Minions Cannon Royal Recruits Little Prince
Lightning
Cannon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Minions Cannon Miner Little Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Minions

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Royal Recruits Wall Breakers
Arrows
Wall Breakers Miner
Minions
Miner Royal Recruits Wall Breakers
Cannon
Royal Recruits
Spear Goblins Minions Wall Breakers
Wall Breakers
Miner Spear Goblins Arrows Minions Royal Recruits
Miner
Spear Goblins Minions Wall Breakers Arrows
Little Prince

Defense Synergies 0 10

Spear Goblins
Arrows Minions Cannon Little Prince
Arrows
Spear Goblins Cannon Little Prince
Minions
Spear Goblins Cannon Royal Recruits
Cannon
Spear Goblins Arrows Minions Royal Recruits Little Prince
Royal Recruits
Minions Cannon
Wall Breakers
Miner
Little Prince
Spear Goblins Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Cannon Royal Recruits
Minions Cannon Royal Recruits
Cannon Minions Royal Recruits
Cannon Royal Recruits Minions
Arrows Royal Recruits
Arrows Spear Goblins Minions Cannon
Minions Spear Goblins Arrows Cannon Little Prince
Arrows Cannon Royal Recruits
Cannon Minions Royal Recruits
Spear Goblins Cannon Royal Recruits Miner Little Prince
Minions Spear Goblins Arrows Cannon Royal Recruits
Arrows Minions Spear Goblins
Cannon Royal Recruits Minions
Arrows Minions Cannon Royal Recruits
Royal Recruits Cannon
Cannon Royal Recruits
Arrows Minions Cannon Royal Recruits
Arrows Cannon Spear Goblins Minions Royal Recruits Little Prince
Arrows Spear Goblins Minions Cannon Royal Recruits Little Prince
Cannon Royal Recruits
Royal Recruits Spear Goblins Arrows Minions Cannon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins
Arrows Miner
Royal Recruits Spear Goblins Minions
Royal Recruits
Royal Recruits Cannon
Arrows Minions
Royal Recruits Spear Goblins Minions
Royal Recruits
Royal Recruits Spear Goblins Minions
Royal Recruits Cannon
Minions Royal Recruits
Royal Recruits Arrows
Royal Recruits Cannon
Royal Recruits Cannon
Royal Recruits Spear Goblins Minions Little Prince
Arrows Minions Cannon Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Miner
Arrows Miner
Arrows Royal Recruits
Arrows
Arrows Spear Goblins Minions
Arrows
Arrows
Arrows Miner
Minions
Miner Arrows Royal Recruits
Arrows
Miner
Arrows Minions
Arrows
Spear Goblins Arrows
Arrows Royal Recruits
Arrows
Minions
Arrows
Arrows Miner Little Prince
Minions
Arrows
Arrows Royal Recruits
Arrows Little Prince
Arrows Miner
Arrows Miner
Miner Arrows
Arrows Little Prince
Minions
Arrows Miner
Arrows
Arrows
Spear Goblins Minions Royal Recruits
Arrows
Arrows
Miner
Arrows
Arrows
Royal Recruits
Minions Royal Recruits
Royal Recruits Miner Little Prince

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