My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Firecracker Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Firecracker Tesla Rascals P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Wall Breakers
Giant Snowball
Spear Goblins Minions Wall Breakers
Zap
Spear Goblins Minions Firecracker Wall Breakers
Barbarian Barrel
Spear Goblins Firecracker Tesla Rascals Wall Breakers
The Log
Spear Goblins Firecracker Rascals Wall Breakers
Earthquake
Spear Goblins Firecracker Tesla
Arrows
Spear Goblins Minions Firecracker Rascals Wall Breakers
Royal Delivery
Spear Goblins Minions Firecracker Rascals Wall Breakers P.E.K.K.A
Fireball
Minions Firecracker Tesla Rascals Wall Breakers
Poison
Spear Goblins Minions Firecracker Rascals
Lightning
Tesla
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers Arrows Minions Firecracker Tesla Rascals P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Wall Breakers Arrows Minions

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Rascals Wall Breakers
Arrows
P.E.K.K.A Wall Breakers
Minions
Firecracker Rascals Wall Breakers P.E.K.K.A
Firecracker
Spear Goblins Minions Rascals Wall Breakers P.E.K.K.A
Tesla
Rascals
Spear Goblins Minions Firecracker Wall Breakers
Wall Breakers
Spear Goblins Arrows Minions Firecracker Rascals
P.E.K.K.A
Arrows Minions Firecracker

Defense Synergies 1 14

Spear Goblins
Tesla Arrows Minions Firecracker Rascals P.E.K.K.A
Arrows
Spear Goblins Tesla P.E.K.K.A
Minions
Spear Goblins Firecracker Tesla P.E.K.K.A
Firecracker
Spear Goblins Minions Tesla Rascals P.E.K.K.A
Tesla
Spear Goblins Arrows Minions Firecracker Rascals
Rascals
Spear Goblins Firecracker Tesla
Wall Breakers
P.E.K.K.A
Spear Goblins Arrows Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Firecracker Tesla
P.E.K.K.A Minions Firecracker Tesla Rascals
Tesla P.E.K.K.A Minions Rascals
Tesla P.E.K.K.A Minions Firecracker Rascals
Arrows Firecracker P.E.K.K.A
Arrows Spear Goblins Minions Firecracker Tesla Rascals
Minions Tesla Spear Goblins Arrows Firecracker Rascals
Arrows Tesla Rascals P.E.K.K.A
Tesla P.E.K.K.A Minions Rascals
Spear Goblins Firecracker Tesla Rascals
Minions Spear Goblins Arrows Firecracker Tesla Rascals
Arrows Minions Tesla Spear Goblins Firecracker Rascals
Tesla P.E.K.K.A Minions Rascals
Arrows Minions Firecracker Tesla Rascals P.E.K.K.A
P.E.K.K.A Tesla Rascals
Tesla Rascals P.E.K.K.A
Tesla Arrows Minions Firecracker Rascals P.E.K.K.A
Arrows Tesla Spear Goblins Minions Firecracker Rascals
Arrows Spear Goblins Minions Firecracker Tesla Rascals
P.E.K.K.A Tesla
Rascals Spear Goblins Arrows Minions Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Tesla P.E.K.K.A
Arrows Firecracker Tesla
P.E.K.K.A Spear Goblins Minions Rascals
P.E.K.K.A Tesla Rascals
P.E.K.K.A Tesla Rascals
Arrows Firecracker Minions Tesla Rascals
Rascals P.E.K.K.A Spear Goblins Minions Tesla
P.E.K.K.A Tesla Rascals
P.E.K.K.A Spear Goblins Minions Firecracker
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla Rascals
P.E.K.K.A Arrows
Rascals P.E.K.K.A Tesla
Firecracker Tesla Rascals
Tesla Rascals Spear Goblins Minions Firecracker P.E.K.K.A
Arrows Minions Firecracker Tesla Rascals P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rascals
Arrows Firecracker
Arrows
Arrows Firecracker Rascals
Arrows Firecracker
Arrows Firecracker Spear Goblins Minions
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Minions
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Minions Firecracker
Arrows Firecracker
Spear Goblins Arrows Firecracker
Arrows Firecracker
Arrows
Minions
Arrows Firecracker
Arrows Firecracker
Minions
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Minions Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Spear Goblins Minions
Arrows Firecracker
Arrows
Firecracker Rascals
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Minions Firecracker Rascals
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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