My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Mega Minion Musketeer Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram
Giant Snowball
Spear Goblins Minions Tombstone Mega Minion Musketeer Battle Ram
Zap
Spear Goblins Minions Tombstone Battle Ram
Barbarian Barrel
Spear Goblins Tombstone Musketeer Battle Ram
The Log
Spear Goblins Tombstone Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Minions Tombstone
Royal Delivery
Spear Goblins Minions Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Fireball
Minions Tombstone Mega Minion Musketeer Battle Ram
Poison
Spear Goblins Minions Tombstone Mega Minion Musketeer
Lightning
Tombstone Mega Minion Mini P.E.K.K.A Musketeer Battle Ram
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Mega Minion Mini P.E.K.K.A Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Tombstone Mega Minion Mini P.E.K.K.A Musketeer Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Tombstone

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Ram
Arrows
Mega Minion Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Battle Ram
Tombstone
Mega Minion
Arrows
Mini P.E.K.K.A
Spear Goblins Arrows Minions Musketeer
Musketeer
Mini P.E.K.K.A Battle Ram
Battle Ram
Spear Goblins Arrows Minions Musketeer

Defense Synergies 1 14

Spear Goblins
Arrows Minions Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Spear Goblins Tombstone Mega Minion Mini P.E.K.K.A
Minions
Spear Goblins Tombstone Musketeer
Tombstone
Musketeer Spear Goblins Arrows Minions Mega Minion
Mega Minion
Spear Goblins Arrows Tombstone Musketeer
Mini P.E.K.K.A
Spear Goblins Arrows Musketeer
Musketeer
Tombstone Spear Goblins Minions Mega Minion Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Minions Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Minions Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Minions Tombstone Mega Minion Musketeer
Arrows Tombstone Mini P.E.K.K.A
Arrows Spear Goblins Minions Mega Minion Musketeer
Minions Mega Minion Musketeer Spear Goblins Arrows Tombstone
Arrows Musketeer
Mini P.E.K.K.A Minions Tombstone Musketeer
Spear Goblins Mini P.E.K.K.A Musketeer
Minions Spear Goblins Arrows Tombstone Mega Minion Musketeer
Arrows Minions Mega Minion Musketeer Spear Goblins
Tombstone Mini P.E.K.K.A Minions Musketeer
Arrows Minions Tombstone Mega Minion Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Mini P.E.K.K.A
Arrows Minions Tombstone Mini P.E.K.K.A Musketeer
Arrows Tombstone Spear Goblins Minions Mega Minion Musketeer
Arrows Spear Goblins Minions Tombstone Mega Minion Musketeer
Mini P.E.K.K.A Musketeer
Spear Goblins Arrows Minions Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Tombstone
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Tombstone Spear Goblins Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer
Tombstone Mini P.E.K.K.A Musketeer
Arrows Minions Musketeer
Mini P.E.K.K.A Spear Goblins Minions Tombstone Mega Minion Musketeer
Mini P.E.K.K.A
Spear Goblins Minions Tombstone Mega Minion Mini P.E.K.K.A
Tombstone Mega Minion Musketeer
Minions Tombstone Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Tombstone
Musketeer
Tombstone Spear Goblins Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows Minions Mega Minion Mini P.E.K.K.A Musketeer
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Spear Goblins Minions Mega Minion Musketeer
Arrows Musketeer
Arrows
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer
Arrows Musketeer
Arrows
Minions Mini P.E.K.K.A
Arrows Mega Minion Mini P.E.K.K.A Musketeer
Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows
Mega Minion
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Minions Mega Minion Musketeer
Mega Minion Mini P.E.K.K.A
Arrows Musketeer
Arrows
Arrows
Spear Goblins Minions Tombstone Musketeer
Arrows Mega Minion Musketeer
Arrows
Mega Minion Mini P.E.K.K.A Musketeer
Arrows Musketeer
Arrows
Mega Minion Musketeer
Minions Musketeer
Musketeer
Musketeer

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