My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Battle Ram Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram Guards
Giant Snowball
Spear Goblins Minions Battle Ram Guards Witch
Zap
Spear Goblins Minions Battle Ram Guards Witch
Barbarian Barrel
Spear Goblins Valkyrie Battle Ram Wizard Guards Witch
The Log
Spear Goblins Battle Ram Guards Witch
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Minions Guards Witch
Royal Delivery
Spear Goblins Minions Valkyrie Battle Ram Wizard Guards Witch
Fireball
Minions Battle Ram Wizard Witch
Poison
Spear Goblins Minions Wizard Guards Witch
Lightning
Valkyrie Battle Ram Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Battle Ram Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Guards Valkyrie Battle Ram Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Minions Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Battle Ram
Arrows
Battle Ram
Minions
Valkyrie Battle Ram
Valkyrie
Spear Goblins Minions Battle Ram Wizard Witch
Battle Ram
Spear Goblins Arrows Minions Valkyrie Witch
Wizard
Valkyrie
Guards
Witch
Valkyrie Battle Ram

Defense Synergies 1 9

Spear Goblins
Arrows Minions Valkyrie Guards
Arrows
Spear Goblins Valkyrie
Minions
Valkyrie Spear Goblins
Valkyrie
Minions Spear Goblins Arrows Wizard Witch
Battle Ram
Wizard
Valkyrie Guards
Guards
Spear Goblins Wizard Witch
Witch
Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Valkyrie Wizard
Minions Valkyrie Witch
Witch Minions Valkyrie
Witch Minions Valkyrie Guards
Arrows Valkyrie
Arrows Spear Goblins Minions Valkyrie Guards
Minions Spear Goblins Arrows Wizard Witch
Arrows Valkyrie
Witch Minions
Guards Spear Goblins Valkyrie
Minions Valkyrie Guards Witch Spear Goblins Arrows Wizard
Arrows Minions Spear Goblins Wizard Witch
Minions Valkyrie Wizard Guards Witch
Valkyrie Wizard Arrows Minions Guards Witch
Wizard Arrows Minions Valkyrie Witch
Arrows Valkyrie Spear Goblins Minions Wizard Guards Witch
Arrows Valkyrie Wizard Witch Spear Goblins Minions Guards
Valkyrie Wizard Spear Goblins Arrows Minions Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Spear Goblins Witch
Arrows Valkyrie Wizard
Guards Spear Goblins Minions Valkyrie Witch
Valkyrie Guards
Valkyrie Guards Witch
Arrows Wizard Minions Witch
Guards Spear Goblins Minions Valkyrie Witch
Valkyrie
Spear Goblins Minions Valkyrie Witch
Witch Guards
Minions Valkyrie Guards Witch
Arrows Valkyrie Guards
Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch
Guards Witch Spear Goblins Minions Valkyrie
Arrows Minions Valkyrie Wizard Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows
Arrows
Arrows Valkyrie Guards
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Minions Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Minions Guards
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions
Arrows
Spear Goblins Arrows Wizard Witch
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Valkyrie Wizard Witch
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Minions Wizard Guards Witch
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Minions Guards Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Minions Guards Witch
Witch
Witch
Wizard

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