My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Bandit Inferno Dragon
Giant Snowball
Spear Goblins Goblin Gang Inferno Dragon
Zap
Spear Goblins Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Spear Goblins Goblin Gang Bandit Electro Wizard
The Log
Spear Goblins Goblin Gang Bandit
Earthquake
Spear Goblins Goblin Gang
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Bandit Electro Wizard Inferno Dragon
Fireball
Goblin Gang Bandit Electro Wizard Inferno Dragon
Poison
Spear Goblins Goblin Gang Electro Wizard
Lightning
Bandit Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Arrows Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Bandit Inferno Dragon Mega Knight
Arrows
Mirror Bandit Mega Knight
Goblin Gang
Spear Goblins Mirror Bandit
Mirror
Arrows Goblin Gang
Bandit
Spear Goblins Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Bandit Mega Knight
Inferno Dragon
Mega Knight Spear Goblins
Mega Knight
Inferno Dragon Spear Goblins Arrows Bandit Electro Wizard

Defense Synergies 2 19

Spear Goblins
Arrows Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight
Arrows
Mirror Mega Knight Spear Goblins Bandit
Goblin Gang
Spear Goblins Mirror Bandit Electro Wizard Inferno Dragon
Mirror
Arrows Goblin Gang Electro Wizard Inferno Dragon Mega Knight
Bandit
Spear Goblins Arrows Goblin Gang Electro Wizard Mega Knight
Electro Wizard
Spear Goblins Goblin Gang Mirror Bandit Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Goblin Gang Mirror Electro Wizard Mega Knight
Mega Knight
Arrows Spear Goblins Mirror Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Bandit Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Spear Goblins Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Spear Goblins Arrows Goblin Gang
Arrows Bandit Electro Wizard Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Spear Goblins Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Spear Goblins Arrows Bandit Mega Knight
Arrows Inferno Dragon Spear Goblins Goblin Gang Electro Wizard
Mega Knight Goblin Gang Bandit Electro Wizard
Mega Knight Arrows Goblin Gang Electro Wizard
Inferno Dragon Goblin Gang Bandit Electro Wizard Mega Knight
Goblin Gang Bandit Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Goblin Gang Electro Wizard
Arrows Mega Knight Spear Goblins Goblin Gang Bandit Electro Wizard
Arrows Spear Goblins Bandit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Spear Goblins Arrows Bandit Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Bandit Electro Wizard
Bandit Electro Wizard Arrows Goblin Gang Inferno Dragon Mega Knight
Goblin Gang Bandit Mega Knight Spear Goblins Electro Wizard
Goblin Gang Mega Knight Bandit Electro Wizard
Goblin Gang Bandit Inferno Dragon Mega Knight
Arrows Goblin Gang Electro Wizard
Goblin Gang Spear Goblins Bandit Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Spear Goblins Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Arrows Electro Wizard
Mega Knight Goblin Gang Bandit
Mega Knight
Goblin Gang Electro Wizard Spear Goblins Inferno Dragon
Arrows Mega Knight Electro Wizard Inferno Dragon
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows
Arrows Mega Knight
Arrows Spear Goblins
Arrows
Arrows
Arrows Bandit
Goblin Gang Electro Wizard
Arrows Bandit Electro Wizard
Arrows
Bandit
Arrows Bandit
Arrows
Spear Goblins Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Electro Wizard Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Bandit Electro Wizard
Arrows Bandit Mega Knight
Arrows Bandit
Arrows Electro Wizard
Electro Wizard
Arrows Bandit Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Spear Goblins Goblin Gang Bandit
Arrows Electro Wizard
Arrows
Goblin Gang Electro Wizard Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Electro Wizard
Electro Wizard
Bandit Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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