My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Miner
Giant Snowball
Spear Goblins Dart Goblin Skeleton Army Miner
Zap
Spear Goblins Dart Goblin Skeleton Army
Barbarian Barrel
Spear Goblins Dart Goblin Skeleton Army
The Log
Spear Goblins Dart Goblin Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Dart Goblin Skeleton Army
Royal Delivery
Spear Goblins Dart Goblin Skeleton Army Miner Mother Witch
Fireball
Dart Goblin Skeleton Army Mother Witch
Poison
Spear Goblins Dart Goblin Skeleton Army Mother Witch
Lightning
Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Miner Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Arrows Dart Goblin Skeleton Army Miner Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Spear Goblins Arrows Dart Goblin

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Dart Goblin Mega Knight
Arrows
Mirror Miner Mother Witch Mega Knight
Dart Goblin
Miner Spear Goblins Mirror Mega Knight
Mirror
Arrows Miner Dart Goblin Skeleton Army
Skeleton Army
Mirror
Miner
Spear Goblins Dart Goblin Mirror Arrows Mother Witch Mega Knight
Mother Witch
Arrows Miner Mega Knight
Mega Knight
Spear Goblins Arrows Dart Goblin Miner Mother Witch

Defense Synergies 3 13

Spear Goblins
Arrows Dart Goblin Skeleton Army Mega Knight
Arrows
Mirror Mega Knight Spear Goblins Mother Witch
Dart Goblin
Spear Goblins Mirror Skeleton Army Miner Mother Witch Mega Knight
Mirror
Arrows Skeleton Army Dart Goblin Mega Knight
Skeleton Army
Mirror Spear Goblins Dart Goblin
Miner
Dart Goblin Mega Knight
Mother Witch
Arrows Dart Goblin Mega Knight
Mega Knight
Arrows Spear Goblins Dart Goblin Mirror Miner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin
Skeleton Army Dart Goblin Mega Knight
Skeleton Army Mega Knight Dart Goblin
Skeleton Army Dart Goblin Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Spear Goblins Dart Goblin Mother Witch Mega Knight
Dart Goblin Spear Goblins Arrows
Arrows Dart Goblin Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Dart Goblin Miner Mega Knight
Dart Goblin Skeleton Army Mother Witch Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight Arrows Dart Goblin
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Arrows Skeleton Army
Arrows Mega Knight Spear Goblins Dart Goblin Skeleton Army
Arrows Spear Goblins Dart Goblin Mother Witch Mega Knight
Dart Goblin
Skeleton Army Mega Knight Spear Goblins Arrows Dart Goblin Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins
Arrows Miner Mega Knight
Skeleton Army Mega Knight Spear Goblins
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Arrows Mother Witch Dart Goblin
Skeleton Army Spear Goblins Dart Goblin
Mega Knight Skeleton Army
Mega Knight Spear Goblins Skeleton Army
Dart Goblin Skeleton Army
Mega Knight Dart Goblin
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight
Dart Goblin Skeleton Army Mega Knight
Skeleton Army Spear Goblins Dart Goblin
Arrows Mega Knight Dart Goblin Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Miner
Arrows Dart Goblin Miner
Arrows Dart Goblin
Arrows Mega Knight
Arrows Mother Witch Spear Goblins Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Miner Dart Goblin
Miner Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin Miner
Arrows Dart Goblin
Arrows Dart Goblin
Spear Goblins Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Miner Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Mega Knight
Arrows Miner Dart Goblin
Arrows Miner Mega Knight
Miner Arrows Dart Goblin
Arrows Dart Goblin Mother Witch
Dart Goblin
Arrows Dart Goblin Miner Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Dart Goblin Skeleton Army
Arrows Dart Goblin
Arrows
Miner Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin
Dart Goblin
Dart Goblin Miner Mega Knight
Dart Goblin Mega Knight

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