My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army
Giant Snowball
Spear Goblins Skeleton Army Witch Princess
Zap
Spear Goblins Mortar Skeleton Army Witch Princess
Barbarian Barrel
Spear Goblins Mortar Skeleton Army Witch Princess Ice Wizard
The Log
Spear Goblins Skeleton Army Witch Princess
Earthquake
Spear Goblins Mortar Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch Princess
Royal Delivery
Spear Goblins Skeleton Army Witch Princess Ice Wizard
Fireball
Mortar Skeleton Army Witch Princess Ice Wizard
Poison
Spear Goblins Mortar Skeleton Army Witch Princess Ice Wizard
Lightning
Mortar Witch Ice Wizard
Rocket
Mortar Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Skeleton Army Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Princess Ice Wizard Mortar Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Skeleton Army Princess

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mortar Princess
Arrows
Mortar Lightning
Mortar
Spear Goblins Arrows
Skeleton Army
Witch
Lightning
Arrows
Princess
Spear Goblins
Ice Wizard

Defense Synergies 0 14

Spear Goblins
Arrows Mortar Skeleton Army Ice Wizard
Arrows
Spear Goblins Mortar Lightning Ice Wizard
Mortar
Spear Goblins Arrows Skeleton Army Princess Ice Wizard
Skeleton Army
Spear Goblins Mortar Princess Ice Wizard
Witch
Ice Wizard
Lightning
Arrows
Princess
Mortar Skeleton Army Ice Wizard
Ice Wizard
Spear Goblins Arrows Mortar Skeleton Army Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Mortar
Skeleton Army Mortar Witch Ice Wizard
Mortar Skeleton Army Witch Lightning Ice Wizard
Skeleton Army Witch Mortar Ice Wizard
Lightning Arrows Skeleton Army Princess
Arrows Skeleton Army Spear Goblins Ice Wizard
Lightning Spear Goblins Arrows Mortar Witch Princess Ice Wizard
Lightning Arrows
Witch Mortar Skeleton Army Princess Ice Wizard
Skeleton Army Spear Goblins Ice Wizard
Skeleton Army Witch Ice Wizard Spear Goblins Arrows Princess
Arrows Spear Goblins Witch Princess Ice Wizard
Mortar Skeleton Army Witch Lightning Ice Wizard
Skeleton Army Arrows Mortar Witch Princess
Skeleton Army Mortar
Skeleton Army Mortar Lightning
Arrows Mortar Skeleton Army Witch
Arrows Mortar Spear Goblins Skeleton Army Witch Ice Wizard
Arrows Mortar Witch Spear Goblins Princess Ice Wizard
Mortar
Skeleton Army Spear Goblins Arrows Witch
Mortar Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Witch
Arrows Mortar Lightning
Skeleton Army Spear Goblins Witch Lightning
Skeleton Army Lightning
Skeleton Army Witch
Arrows Witch Princess Ice Wizard
Skeleton Army Spear Goblins Witch Lightning Ice Wizard
Skeleton Army
Lightning Spear Goblins Mortar Skeleton Army Witch
Witch Skeleton Army
Witch
Skeleton Army Lightning Arrows
Skeleton Army Lightning Witch
Skeleton Army Witch Princess
Skeleton Army Witch Spear Goblins Mortar Lightning
Arrows Witch Princess Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Arrows Mortar
Arrows Mortar Princess Ice Wizard
Lightning Arrows
Lightning Arrows
Arrows Mortar
Arrows Spear Goblins Witch Princess Ice Wizard
Arrows Mortar Witch Princess
Arrows Lightning Princess Ice Wizard
Arrows Mortar Lightning
Lightning
Lightning Arrows Mortar Princess
Lightning Arrows Princess
Lightning Mortar Princess
Lightning Arrows Mortar Princess
Lightning Princess Arrows Mortar
Lightning Spear Goblins Arrows Mortar Witch Princess
Lightning Arrows Mortar Princess
Lightning Arrows Mortar
Lightning
Lightning Arrows Mortar Princess
Lightning Arrows Mortar Witch Princess
Lightning
Lightning Arrows Princess
Lightning
Lightning Arrows Mortar
Arrows Mortar Witch Princess Ice Wizard
Witch
Arrows Mortar Witch Lightning Princess Ice Wizard
Lightning Arrows Mortar Witch Princess
Lightning Arrows Mortar
Lightning Arrows Witch Princess Ice Wizard
Lightning Witch
Lightning
Lightning Arrows Mortar
Lightning Arrows Princess
Arrows Lightning Princess
Lightning Spear Goblins Skeleton Army Witch Princess
Lightning Arrows Witch Princess Ice Wizard
Arrows
Lightning Princess
Arrows Mortar Lightning Princess
Lightning Arrows
Witch Lightning Princess
Witch Lightning Princess
Lightning Mortar Witch Princess
Lightning Mortar

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