My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Cage Battle Ram Wizard Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Dark Prince
Giant Snowball
Spear Goblins Musketeer Battle Ram
Zap
Spear Goblins Battle Ram Dark Prince
Barbarian Barrel
Spear Goblins Musketeer Goblin Cage Battle Ram Wizard Dark Prince
The Log
Spear Goblins Musketeer Goblin Cage Battle Ram Dark Prince
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Musketeer Goblin Cage Battle Ram Wizard Dark Prince P.E.K.K.A
Fireball
Musketeer Goblin Cage Battle Ram Wizard
Poison
Spear Goblins Musketeer Goblin Cage Wizard
Lightning
Musketeer Goblin Cage Battle Ram Wizard Dark Prince
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Musketeer Goblin Cage Battle Ram Dark Prince Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Arrows Musketeer Goblin Cage

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Cage Battle Ram Dark Prince
Arrows
P.E.K.K.A Battle Ram Dark Prince
Musketeer
Goblin Cage Battle Ram Dark Prince P.E.K.K.A
Goblin Cage
Spear Goblins Musketeer Battle Ram Dark Prince
Battle Ram
Spear Goblins Arrows Musketeer Goblin Cage P.E.K.K.A
Wizard
Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Arrows Musketeer Goblin Cage Wizard
P.E.K.K.A
Arrows Musketeer Battle Ram Wizard

Defense Synergies 0 13

Spear Goblins
Arrows Musketeer Goblin Cage Dark Prince P.E.K.K.A
Arrows
Spear Goblins Dark Prince P.E.K.K.A
Musketeer
Spear Goblins Goblin Cage Dark Prince P.E.K.K.A
Goblin Cage
Spear Goblins Musketeer Wizard
Battle Ram
Wizard
Goblin Cage Dark Prince P.E.K.K.A
Dark Prince
Spear Goblins Arrows Musketeer Wizard
P.E.K.K.A
Spear Goblins Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Goblin Cage Wizard
P.E.K.K.A Musketeer Goblin Cage Dark Prince
Goblin Cage P.E.K.K.A Musketeer Dark Prince
Goblin Cage P.E.K.K.A Musketeer Dark Prince
Arrows Goblin Cage Dark Prince P.E.K.K.A
Arrows Spear Goblins Musketeer Dark Prince
Musketeer Spear Goblins Arrows Goblin Cage Wizard
Arrows Musketeer Goblin Cage P.E.K.K.A
P.E.K.K.A Musketeer Goblin Cage
Spear Goblins Musketeer Dark Prince
Spear Goblins Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Spear Goblins Wizard
Goblin Cage P.E.K.K.A Musketeer Wizard Dark Prince
Wizard Arrows Goblin Cage Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A
Wizard Arrows Musketeer Goblin Cage Dark Prince P.E.K.K.A
Arrows Goblin Cage Spear Goblins Musketeer Wizard Dark Prince
Arrows Goblin Cage Wizard Spear Goblins Musketeer Dark Prince
P.E.K.K.A Musketeer Goblin Cage
Wizard Dark Prince Spear Goblins Arrows Musketeer P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Goblin Cage Dark Prince P.E.K.K.A
Arrows Musketeer Wizard
P.E.K.K.A Spear Goblins Musketeer Goblin Cage Dark Prince
Dark Prince P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Dark Prince
Arrows Wizard Musketeer
Dark Prince P.E.K.K.A Spear Goblins Musketeer Goblin Cage
P.E.K.K.A Goblin Cage Dark Prince
Goblin Cage P.E.K.K.A Spear Goblins Dark Prince
P.E.K.K.A Musketeer Goblin Cage
P.E.K.K.A Musketeer Goblin Cage Dark Prince
P.E.K.K.A Arrows Goblin Cage Dark Prince
Dark Prince P.E.K.K.A Goblin Cage Wizard
Wizard Musketeer Goblin Cage
Spear Goblins Musketeer Goblin Cage Dark Prince P.E.K.K.A
Arrows Musketeer Goblin Cage Wizard Dark Prince P.E.K.K.A
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer Dark Prince
Wizard Arrows Dark Prince
Arrows Wizard Spear Goblins Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Musketeer
Arrows Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Spear Goblins Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Musketeer Wizard Dark Prince
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Wizard Dark Prince
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Arrows Musketeer Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Spear Goblins Musketeer Dark Prince
Arrows Musketeer Wizard
Arrows
Musketeer Wizard Dark Prince
Arrows Musketeer Wizard
Arrows
Musketeer Dark Prince P.E.K.K.A
Musketeer
Musketeer
Musketeer Dark Prince
P.E.K.K.A
Wizard

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