My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram P.E.K.K.A Royal Ghost Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Spear Goblins Battle Ram
Zap
Spear Goblins Battle Ram
Barbarian Barrel
Spear Goblins Battle Ram Royal Ghost Magic Archer
The Log
Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Battle Ram P.E.K.K.A Royal Ghost Magic Archer Mother Witch
Fireball
Battle Ram Magic Archer Mother Witch
Poison
Spear Goblins Magic Archer Mother Witch
Lightning
Battle Ram Magic Archer Mother Witch
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram Poison P.E.K.K.A Royal Ghost Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Royal Ghost Battle Ram Poison Magic Archer Mother Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Royal Ghost Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Royal Ghost
Arrows
P.E.K.K.A Battle Ram Mother Witch
Battle Ram
Poison Magic Archer Spear Goblins Arrows P.E.K.K.A Royal Ghost Mother Witch
Poison
Battle Ram P.E.K.K.A Royal Ghost Mother Witch
P.E.K.K.A
Arrows Poison Magic Archer Battle Ram Mother Witch
Royal Ghost
Spear Goblins Battle Ram Poison Magic Archer Mother Witch
Magic Archer
Battle Ram P.E.K.K.A Royal Ghost Mother Witch
Mother Witch
Arrows Battle Ram Poison P.E.K.K.A Royal Ghost Magic Archer

Defense Synergies 0 9

Spear Goblins
Arrows Poison P.E.K.K.A Royal Ghost
Arrows
Spear Goblins P.E.K.K.A Mother Witch
Battle Ram
Poison
Spear Goblins Mother Witch
P.E.K.K.A
Spear Goblins Arrows
Royal Ghost
Spear Goblins Mother Witch
Magic Archer
Mother Witch
Mother Witch
Arrows Poison Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Poison P.E.K.K.A
Arrows Spear Goblins Royal Ghost Magic Archer Mother Witch
Spear Goblins Arrows Poison Magic Archer
Arrows Poison P.E.K.K.A Magic Archer
P.E.K.K.A
Spear Goblins Royal Ghost
Poison Mother Witch Spear Goblins Arrows Royal Ghost Magic Archer
Arrows Spear Goblins Poison Magic Archer
P.E.K.K.A
Arrows Poison P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A
P.E.K.K.A
Arrows Poison P.E.K.K.A
Arrows Spear Goblins Royal Ghost Magic Archer
Arrows Poison Spear Goblins Royal Ghost Magic Archer Mother Witch
P.E.K.K.A
Royal Ghost Spear Goblins Arrows Poison P.E.K.K.A Mother Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins P.E.K.K.A Royal Ghost
Poison Arrows Royal Ghost Magic Archer
P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A
Arrows Poison Mother Witch Magic Archer
P.E.K.K.A Spear Goblins
P.E.K.K.A
P.E.K.K.A Spear Goblins Poison Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Poison
P.E.K.K.A
Magic Archer
Spear Goblins Poison P.E.K.K.A Magic Archer
Arrows Poison P.E.K.K.A Royal Ghost Magic Archer Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Arrows Royal Ghost
Arrows Poison Royal Ghost Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison Arrows Magic Archer
Arrows Poison Mother Witch Spear Goblins Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
Poison
Poison Arrows Magic Archer
Poison Arrows Magic Archer
Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison Magic Archer
Spear Goblins Arrows Poison Magic Archer
Magic Archer Arrows Poison
Arrows Poison
Arrows Poison Magic Archer
Arrows Poison Magic Archer Mother Witch
Poison Magic Archer
Arrows Poison
Arrows Poison
Arrows Poison Mother Witch Magic Archer
Arrows Poison Royal Ghost Magic Archer
Arrows Poison Magic Archer
Poison Arrows Magic Archer
Poison Arrows Magic Archer Mother Witch
Poison
Poison Arrows Magic Archer
Arrows Poison Magic Archer
P.E.K.K.A
Arrows Poison Magic Archer
Spear Goblins Magic Archer
Poison Arrows Magic Archer
Arrows
Poison Magic Archer
Arrows Poison Magic Archer
Arrows Poison
P.E.K.K.A
Poison Magic Archer
Poison Magic Archer
Poison Royal Ghost Magic Archer
P.E.K.K.A
Poison

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