My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Recruits Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Recruits Mini P.E.K.K.A Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Hog Rider Ram Rider
Giant Snowball
Spear Goblins Royal Recruits Hog Rider Ram Rider Little Prince
Zap
Spear Goblins Ram Rider Little Prince
Barbarian Barrel
Spear Goblins Royal Recruits Little Prince
The Log
Spear Goblins Royal Recruits Mini P.E.K.K.A Hog Rider Ram Rider Little Prince
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Royal Recruits Little Prince
Royal Delivery
Spear Goblins Royal Recruits Mini P.E.K.K.A Hog Rider Ram Rider Little Prince
Fireball
Hog Rider Ram Rider Little Prince
Poison
Spear Goblins Royal Recruits Little Prince
Lightning
Mini P.E.K.K.A Ram Rider Little Prince
Rocket
Hog Rider Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Royal Recruits Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Little Prince Mini P.E.K.K.A Hog Rider Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Royal Recruits Mini P.E.K.K.A Ram Rider
Arrows
Hog Rider Mini P.E.K.K.A Ram Rider
Royal Recruits
Spear Goblins Hog Rider Ram Rider
Mini P.E.K.K.A
Spear Goblins Arrows Hog Rider The Log Ram Rider Little Prince
Hog Rider
Spear Goblins Arrows The Log Royal Recruits Mini P.E.K.K.A Little Prince
The Log
Hog Rider Mini P.E.K.K.A Ram Rider Little Prince
Ram Rider
Spear Goblins Arrows Royal Recruits Mini P.E.K.K.A The Log
Little Prince
Mini P.E.K.K.A Hog Rider The Log

Defense Synergies 1 10

Spear Goblins
Arrows Mini P.E.K.K.A The Log Little Prince
Arrows
Spear Goblins Mini P.E.K.K.A Little Prince
Royal Recruits
The Log
Mini P.E.K.K.A
The Log Spear Goblins Arrows Ram Rider
Hog Rider
The Log
Mini P.E.K.K.A Spear Goblins Royal Recruits Ram Rider Little Prince
Ram Rider
Mini P.E.K.K.A The Log
Little Prince
Spear Goblins Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Royal Recruits The Log Ram Rider
Mini P.E.K.K.A Royal Recruits The Log Ram Rider
Mini P.E.K.K.A Ram Rider Royal Recruits
Royal Recruits Mini P.E.K.K.A Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A The Log
Arrows The Log Spear Goblins
Ram Rider Spear Goblins Arrows Little Prince
Arrows Royal Recruits The Log Ram Rider
Mini P.E.K.K.A Royal Recruits
Spear Goblins Royal Recruits Mini P.E.K.K.A Little Prince
Spear Goblins Arrows Royal Recruits The Log Ram Rider
Arrows Spear Goblins Ram Rider
Royal Recruits Mini P.E.K.K.A The Log Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A The Log
Royal Recruits Mini P.E.K.K.A Ram Rider
Royal Recruits Mini P.E.K.K.A The Log Ram Rider
Arrows Royal Recruits Mini P.E.K.K.A
Arrows Spear Goblins Royal Recruits The Log Ram Rider Little Prince
Arrows The Log Spear Goblins Royal Recruits Ram Rider Little Prince
Mini P.E.K.K.A Royal Recruits Ram Rider
Royal Recruits Spear Goblins Arrows Mini P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Spear Goblins
Arrows Mini P.E.K.K.A The Log
Royal Recruits Spear Goblins Mini P.E.K.K.A The Log Ram Rider
Royal Recruits Mini P.E.K.K.A The Log Ram Rider
Royal Recruits Mini P.E.K.K.A Ram Rider
Arrows Ram Rider
Royal Recruits Mini P.E.K.K.A Spear Goblins Ram Rider
Mini P.E.K.K.A Royal Recruits
Royal Recruits Spear Goblins Mini P.E.K.K.A The Log
Royal Recruits
Royal Recruits Mini P.E.K.K.A
Royal Recruits Arrows The Log
Royal Recruits Mini P.E.K.K.A Ram Rider
Royal Recruits
Royal Recruits Spear Goblins Mini P.E.K.K.A The Log Little Prince
Arrows Royal Recruits Mini P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Royal Recruits The Log
Arrows The Log
Arrows Spear Goblins Ram Rider
Arrows The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Mini P.E.K.K.A
Arrows Royal Recruits The Log Ram Rider
Arrows
The Log
Arrows
Arrows The Log
Spear Goblins Arrows The Log
Arrows Royal Recruits The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows The Log Little Prince
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows The Log Little Prince
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows The Log
Arrows Little Prince
Mini P.E.K.K.A
Arrows The Log
Arrows
Arrows The Log
Spear Goblins Royal Recruits
Arrows Ram Rider
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
Royal Recruits
Royal Recruits The Log
Royal Recruits The Log Little Prince

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