My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Tesla Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel
Giant Snowball
Spear Goblins Bats Musketeer Goblin Barrel
Zap
Spear Goblins Bats Firecracker Goblin Barrel
Barbarian Barrel
Spear Goblins Firecracker Tesla Musketeer Goblin Barrel
The Log
Spear Goblins Firecracker Musketeer Goblin Barrel
Earthquake
Spear Goblins Firecracker Tesla Goblin Barrel
Arrows
Spear Goblins Bats Firecracker Goblin Barrel
Royal Delivery
Spear Goblins Bats Firecracker Musketeer Goblin Barrel P.E.K.K.A
Fireball
Firecracker Tesla Musketeer Goblin Barrel
Poison
Spear Goblins Bats Firecracker Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Arrows Firecracker Goblin Barrel Tesla Musketeer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Arrows Firecracker

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Firecracker
Bats
Firecracker Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Firecracker
Spear Goblins Bats Goblin Barrel P.E.K.K.A
Tesla
Musketeer
P.E.K.K.A
Goblin Barrel
Spear Goblins Bats Arrows Firecracker P.E.K.K.A
P.E.K.K.A
Arrows Bats Firecracker Musketeer Goblin Barrel

Defense Synergies 2 15

Spear Goblins
Tesla Bats Arrows Firecracker Musketeer P.E.K.K.A
Bats
Spear Goblins Firecracker Tesla Musketeer P.E.K.K.A
Arrows
Spear Goblins Tesla P.E.K.K.A
Firecracker
Spear Goblins Bats Tesla Musketeer P.E.K.K.A
Tesla
Spear Goblins Musketeer Bats Arrows Firecracker
Musketeer
Tesla Spear Goblins Bats Firecracker P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Spear Goblins Bats Arrows Firecracker Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker Tesla Musketeer
P.E.K.K.A Bats Firecracker Tesla Musketeer
Tesla P.E.K.K.A Bats Musketeer
Tesla P.E.K.K.A Bats Firecracker Musketeer
Arrows Firecracker P.E.K.K.A
Arrows Spear Goblins Bats Firecracker Tesla Musketeer
Bats Tesla Musketeer Spear Goblins Arrows Firecracker
Arrows Tesla Musketeer P.E.K.K.A
Tesla P.E.K.K.A Musketeer
Spear Goblins Firecracker Tesla Musketeer
Bats Spear Goblins Arrows Firecracker Tesla Musketeer
Arrows Tesla Musketeer Spear Goblins Bats Firecracker
Tesla P.E.K.K.A Bats Musketeer
Bats Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Bats Arrows Firecracker Musketeer P.E.K.K.A
Arrows Tesla Spear Goblins Bats Firecracker Musketeer
Arrows Spear Goblins Bats Firecracker Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Spear Goblins Bats Arrows Firecracker Tesla Musketeer P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tesla P.E.K.K.A
Arrows Firecracker Tesla Musketeer
P.E.K.K.A Spear Goblins Bats Musketeer
P.E.K.K.A Bats Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Arrows Firecracker Bats Tesla Musketeer
P.E.K.K.A Spear Goblins Bats Tesla Musketeer
P.E.K.K.A Tesla
P.E.K.K.A Spear Goblins Bats Firecracker
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Bats Tesla Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Tesla
Firecracker Tesla Musketeer
Tesla Spear Goblins Bats Firecracker Musketeer P.E.K.K.A
Bats Arrows Firecracker Tesla Musketeer P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker Spear Goblins Bats Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker
Arrows Firecracker
Bats Musketeer
Firecracker Arrows Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Spear Goblins Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Bats
Arrows Firecracker Musketeer
Arrows Firecracker
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Firecracker
Arrows Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker Musketeer
Bats Arrows Firecracker Musketeer
Bats Firecracker Musketeer
Arrows Musketeer
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Spear Goblins Bats Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer
Arrows Firecracker Musketeer
Arrows
Firecracker Musketeer P.E.K.K.A
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer
P.E.K.K.A
Firecracker

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