My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tombstone Musketeer Battle Ram P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Bandit
Giant Snowball
Spear Goblins Tombstone Musketeer Battle Ram
Zap
Spear Goblins Tombstone Battle Ram Bandit
Barbarian Barrel
Spear Goblins Tombstone Musketeer Battle Ram Bandit
The Log
Spear Goblins Tombstone Musketeer Battle Ram Bandit
Earthquake
Spear Goblins Tombstone
Arrows
Spear Goblins Tombstone
Royal Delivery
Spear Goblins Musketeer Battle Ram P.E.K.K.A Bandit
Fireball
Tombstone Musketeer Battle Ram Bandit
Poison
Spear Goblins Tombstone Musketeer
Lightning
Tombstone Musketeer Battle Ram Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Tombstone Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Arrows Tombstone Bandit Musketeer Battle Ram P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Arrows Tombstone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Bandit
Arrows
P.E.K.K.A Battle Ram Bandit
Tombstone
Musketeer
Battle Ram P.E.K.K.A The Log Bandit
Battle Ram
The Log Bandit Spear Goblins Arrows Musketeer P.E.K.K.A
P.E.K.K.A
Arrows Musketeer Battle Ram The Log
The Log
Battle Ram Musketeer P.E.K.K.A Bandit
Bandit
Battle Ram Spear Goblins Arrows Musketeer The Log

Defense Synergies 3 12

Spear Goblins
Arrows Tombstone Musketeer P.E.K.K.A The Log Bandit
Arrows
Spear Goblins Tombstone P.E.K.K.A Bandit
Tombstone
Musketeer Spear Goblins Arrows
Musketeer
Tombstone The Log Spear Goblins P.E.K.K.A Bandit
Battle Ram
P.E.K.K.A
The Log Spear Goblins Arrows Musketeer
The Log
Musketeer P.E.K.K.A Spear Goblins Bandit
Bandit
Spear Goblins Arrows Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tombstone Musketeer The Log
P.E.K.K.A Tombstone Musketeer The Log Bandit
P.E.K.K.A Tombstone Musketeer Bandit
P.E.K.K.A Tombstone Musketeer Bandit
Arrows Tombstone P.E.K.K.A The Log
Arrows The Log Spear Goblins Musketeer Bandit
Musketeer Spear Goblins Arrows Tombstone
Arrows Musketeer P.E.K.K.A The Log Bandit
P.E.K.K.A Tombstone Musketeer
Spear Goblins Musketeer Bandit
Spear Goblins Arrows Tombstone Musketeer The Log Bandit
Arrows Musketeer Spear Goblins
Tombstone P.E.K.K.A Musketeer The Log Bandit
Arrows Tombstone P.E.K.K.A The Log
P.E.K.K.A Tombstone Bandit
P.E.K.K.A The Log Bandit
Arrows Tombstone Musketeer P.E.K.K.A
Arrows Tombstone Spear Goblins Musketeer The Log Bandit
Arrows The Log Spear Goblins Tombstone Musketeer Bandit
P.E.K.K.A Musketeer
Spear Goblins Arrows Musketeer P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Tombstone P.E.K.K.A Bandit
Bandit Arrows Musketeer The Log
Tombstone P.E.K.K.A Bandit Spear Goblins Musketeer The Log
P.E.K.K.A Musketeer The Log Bandit
P.E.K.K.A Tombstone Musketeer Bandit
Arrows Musketeer
P.E.K.K.A Spear Goblins Tombstone Musketeer Bandit
P.E.K.K.A
P.E.K.K.A Spear Goblins Tombstone The Log Bandit
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Tombstone Musketeer
P.E.K.K.A Arrows The Log
P.E.K.K.A Tombstone Bandit
Musketeer
Tombstone Spear Goblins Musketeer P.E.K.K.A The Log
Arrows Musketeer P.E.K.K.A The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows The Log Bandit
Arrows Musketeer The Log
Arrows The Log
Arrows Spear Goblins Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Bandit
Musketeer
Arrows Musketeer The Log Bandit
Arrows Musketeer
Musketeer The Log Bandit
Arrows Musketeer Bandit
Arrows Musketeer The Log
Spear Goblins Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows
Arrows Musketeer The Log Bandit
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer The Log Bandit
Arrows Musketeer
Musketeer
Arrows Musketeer The Log Bandit
Arrows
P.E.K.K.A
Arrows The Log
Spear Goblins Tombstone Musketeer Bandit
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer The Log
Musketeer
Musketeer The Log Bandit
P.E.K.K.A

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