My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon
Giant Snowball
Spear Goblins Skeleton Army Witch Balloon
Zap
Spear Goblins Skeleton Army Witch Balloon
Barbarian Barrel
Spear Goblins Valkyrie Bomb Tower Wizard Skeleton Army Witch
The Log
Spear Goblins Skeleton Army Witch
Earthquake
Spear Goblins Bomb Tower Skeleton Army Witch
Arrows
Spear Goblins Skeleton Army Witch
Royal Delivery
Spear Goblins Valkyrie Wizard Skeleton Army Witch Balloon
Fireball
Bomb Tower Wizard Skeleton Army Witch Balloon
Poison
Spear Goblins Bomb Tower Wizard Skeleton Army Witch Balloon
Lightning
Valkyrie Bomb Tower Wizard Witch Balloon
Rocket
Valkyrie Bomb Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Valkyrie Bomb Tower Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Valkyrie

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Balloon
Arrows
Balloon
Valkyrie
Spear Goblins Balloon Wizard Witch
Bomb Tower
Wizard
Valkyrie Balloon
Skeleton Army
Witch
Valkyrie
Balloon
Arrows Valkyrie Spear Goblins Wizard

Defense Synergies 0 11

Spear Goblins
Arrows Valkyrie Bomb Tower Skeleton Army
Arrows
Spear Goblins Valkyrie Bomb Tower
Valkyrie
Spear Goblins Arrows Bomb Tower Wizard Witch
Bomb Tower
Spear Goblins Arrows Valkyrie Skeleton Army
Wizard
Valkyrie Skeleton Army
Skeleton Army
Spear Goblins Bomb Tower Wizard
Witch
Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Wizard
Bomb Tower Skeleton Army Valkyrie Witch
Bomb Tower Skeleton Army Witch Valkyrie
Bomb Tower Skeleton Army Witch Valkyrie
Arrows Valkyrie Bomb Tower Skeleton Army
Arrows Skeleton Army Spear Goblins Valkyrie Bomb Tower
Spear Goblins Arrows Bomb Tower Wizard Witch
Arrows Valkyrie Bomb Tower
Witch Bomb Tower Skeleton Army
Skeleton Army Spear Goblins Valkyrie
Valkyrie Skeleton Army Witch Spear Goblins Arrows Bomb Tower Wizard
Arrows Spear Goblins Wizard Witch
Bomb Tower Skeleton Army Valkyrie Wizard Witch
Valkyrie Bomb Tower Wizard Skeleton Army Arrows Witch
Skeleton Army Bomb Tower
Bomb Tower Skeleton Army
Bomb Tower Wizard Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Bomb Tower Spear Goblins Wizard Skeleton Army Witch
Arrows Valkyrie Bomb Tower Wizard Witch Spear Goblins
Bomb Tower
Valkyrie Wizard Skeleton Army Spear Goblins Arrows Bomb Tower Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Spear Goblins Witch
Arrows Valkyrie Bomb Tower Wizard
Skeleton Army Spear Goblins Valkyrie Bomb Tower Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Witch
Arrows Wizard Bomb Tower Witch
Skeleton Army Spear Goblins Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Skeleton Army
Spear Goblins Valkyrie Bomb Tower Skeleton Army Witch
Witch Skeleton Army
Valkyrie Bomb Tower Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Bomb Tower Wizard Witch
Wizard Valkyrie Bomb Tower Skeleton Army Witch
Skeleton Army Witch Spear Goblins Valkyrie Bomb Tower
Arrows Valkyrie Bomb Tower Wizard Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Spear Goblins Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows
Spear Goblins Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard
Spear Goblins Skeleton Army Witch
Arrows Wizard Witch
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Witch
Witch
Witch
Wizard

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