My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Firecracker Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Royal Hogs Bandit
Giant Snowball
Spear Goblins Bats Royal Hogs
Zap
Spear Goblins Bats Firecracker Royal Hogs Bandit
Barbarian Barrel
Spear Goblins Firecracker Elite Barbarians Royal Hogs Bandit
The Log
Spear Goblins Firecracker Elite Barbarians Royal Hogs Bandit
Earthquake
Spear Goblins Firecracker Royal Hogs
Arrows
Spear Goblins Bats Firecracker Royal Hogs
Royal Delivery
Spear Goblins Bats Firecracker Elite Barbarians Royal Hogs Bandit
Fireball
Firecracker Elite Barbarians Royal Hogs Bandit
Poison
Spear Goblins Bats Firecracker Royal Hogs
Lightning
Elite Barbarians Bandit
Rocket
Elite Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Rage Arrows Firecracker Bandit Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Rage Arrows

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Firecracker Elite Barbarians Royal Hogs Bandit
Bats
Firecracker Elite Barbarians Royal Hogs Rage Bandit
Arrows
Elite Barbarians Royal Hogs Bandit
Firecracker
Spear Goblins Bats Elite Barbarians Royal Hogs Bandit
Elite Barbarians
Arrows Rage Spear Goblins Bats Firecracker Bandit
Royal Hogs
Arrows Spear Goblins Bats Firecracker Bandit
Rage
Elite Barbarians Bats
Bandit
Spear Goblins Bats Arrows Firecracker Elite Barbarians Royal Hogs

Defense Synergies 0 8

Spear Goblins
Bats Arrows Firecracker Bandit
Bats
Spear Goblins Firecracker Bandit
Arrows
Spear Goblins Bandit
Firecracker
Spear Goblins Bats Bandit
Elite Barbarians
Royal Hogs
Rage
Bandit
Spear Goblins Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Firecracker
Elite Barbarians Bats Firecracker Bandit
Bats Elite Barbarians Bandit
Elite Barbarians Bats Firecracker Bandit
Arrows Firecracker Elite Barbarians
Arrows Spear Goblins Bats Firecracker Bandit
Bats Spear Goblins Arrows Firecracker
Arrows Bandit
Elite Barbarians
Elite Barbarians Spear Goblins Firecracker Bandit
Bats Spear Goblins Arrows Firecracker Bandit
Arrows Spear Goblins Bats Firecracker
Bats Elite Barbarians Bandit
Bats Arrows Firecracker
Elite Barbarians Bandit
Elite Barbarians Bandit
Bats Arrows Firecracker Elite Barbarians
Arrows Spear Goblins Bats Firecracker Elite Barbarians Bandit
Arrows Spear Goblins Bats Firecracker Bandit
Elite Barbarians
Spear Goblins Bats Arrows Firecracker Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Bandit
Bandit Arrows Firecracker Elite Barbarians
Bandit Spear Goblins Bats Elite Barbarians
Bats Elite Barbarians Bandit
Elite Barbarians Bandit
Arrows Firecracker Bats
Spear Goblins Bats Elite Barbarians Bandit
Elite Barbarians
Spear Goblins Bats Firecracker Elite Barbarians Bandit
Bats Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Bandit
Firecracker
Elite Barbarians Spear Goblins Bats Firecracker
Bats Arrows Firecracker Elite Barbarians
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Spear Goblins Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Elite Barbarians
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Elite Barbarians Bandit
Arrows Firecracker Bandit
Arrows Firecracker Elite Barbarians
Spear Goblins Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats
Arrows Firecracker Bandit
Arrows Firecracker
Arrows
Arrows
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker Bandit
Elite Barbarians Bats Arrows Firecracker
Bats Firecracker
Elite Barbarians
Arrows Bandit
Arrows Firecracker
Arrows Firecracker
Spear Goblins Bats Bandit
Arrows Firecracker
Arrows
Firecracker
Arrows Firecracker
Arrows
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians
Firecracker Bats
Firecracker Bandit
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: