My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elite Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Skeleton Army
Barbarian Barrel
Spear Goblins Elite Barbarians Valkyrie Skeleton Army Electro Wizard
The Log
Spear Goblins Elite Barbarians Hog Rider Skeleton Army
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Elite Barbarians Valkyrie Hog Rider Skeleton Army Electro Wizard
Fireball
Elite Barbarians Hog Rider Skeleton Army Electro Wizard
Poison
Spear Goblins Skeleton Army Electro Wizard
Lightning
Elite Barbarians Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Skeleton Army Valkyrie Hog Rider Electro Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Skeleton Army Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Hog Rider Elite Barbarians Mega Knight
Arrows
Elite Barbarians Hog Rider Mega Knight
Elite Barbarians
Arrows Valkyrie Spear Goblins Hog Rider Mega Knight
Valkyrie
Spear Goblins Elite Barbarians Hog Rider Electro Wizard
Hog Rider
Spear Goblins Arrows Valkyrie Elite Barbarians Electro Wizard Mega Knight
Skeleton Army
Electro Wizard
Valkyrie Hog Rider Mega Knight
Mega Knight
Spear Goblins Arrows Elite Barbarians Hog Rider Electro Wizard

Defense Synergies 2 10

Spear Goblins
Arrows Valkyrie Skeleton Army Electro Wizard Mega Knight
Arrows
Mega Knight Spear Goblins Valkyrie
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Spear Goblins Arrows Electro Wizard
Hog Rider
Skeleton Army
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Spear Goblins Elite Barbarians Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Valkyrie Electro Wizard Mega Knight
Arrows Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Skeleton Army Spear Goblins Valkyrie Electro Wizard Mega Knight
Electro Wizard Spear Goblins Arrows
Arrows Valkyrie Electro Wizard Mega Knight
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Spear Goblins Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Spear Goblins Arrows Mega Knight
Arrows Spear Goblins Electro Wizard
Skeleton Army Mega Knight Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Arrows Electro Wizard
Elite Barbarians Skeleton Army Electro Wizard Mega Knight
Skeleton Army Elite Barbarians Electro Wizard Mega Knight
Mega Knight Arrows Elite Barbarians Valkyrie Skeleton Army Electro Wizard
Arrows Valkyrie Mega Knight Spear Goblins Elite Barbarians Skeleton Army Electro Wizard
Arrows Valkyrie Spear Goblins Electro Wizard Mega Knight
Elite Barbarians Electro Wizard
Valkyrie Skeleton Army Mega Knight Spear Goblins Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Spear Goblins Elite Barbarians Electro Wizard
Electro Wizard Arrows Elite Barbarians Valkyrie Mega Knight
Skeleton Army Mega Knight Spear Goblins Elite Barbarians Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Valkyrie Skeleton Army Mega Knight
Arrows Electro Wizard
Skeleton Army Spear Goblins Elite Barbarians Valkyrie Electro Wizard
Mega Knight Elite Barbarians Valkyrie Skeleton Army
Electro Wizard Mega Knight Spear Goblins Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Mega Knight Elite Barbarians Valkyrie
Skeleton Army Mega Knight Arrows Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight
Elite Barbarians Skeleton Army Electro Wizard Spear Goblins Valkyrie
Arrows Valkyrie Mega Knight Elite Barbarians Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Spear Goblins
Arrows
Arrows
Arrows
Elite Barbarians Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Spear Goblins Arrows
Arrows Mega Knight
Arrows
Arrows Electro Wizard Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Electro Wizard
Arrows Mega Knight
Arrows
Elite Barbarians Arrows Electro Wizard
Electro Wizard
Elite Barbarians
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Spear Goblins Skeleton Army
Arrows Electro Wizard
Arrows
Valkyrie Electro Wizard Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Mega Knight

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