My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Giant Skeleton Electro Giant Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dart Goblin Elixir Golem Giant Skeleton Electro Giant Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Giant Skeleton
Giant Snowball
Spear Goblins Barbarians Dart Goblin Princess
Zap
Spear Goblins Dart Goblin Princess
Barbarian Barrel
Spear Goblins Barbarians Dart Goblin Elixir Golem Giant Skeleton Princess Magic Archer
The Log
Spear Goblins Barbarians Dart Goblin Elixir Golem Giant Skeleton Princess
Earthquake
Spear Goblins Barbarians Elixir Golem
Arrows
Spear Goblins Dart Goblin Princess
Royal Delivery
Spear Goblins Barbarians Dart Goblin Elixir Golem Giant Skeleton Princess Magic Archer
Fireball
Barbarians Dart Goblin Elixir Golem Princess Magic Archer
Poison
Spear Goblins Barbarians Dart Goblin Elixir Golem Princess Magic Archer
Lightning
Magic Archer
Rocket
Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Giant Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Giant Skeleton Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Elixir Golem Princess Magic Archer Barbarians Giant Skeleton Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Dart Goblin Elixir Golem Princess

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Elixir Golem Giant Skeleton Princess
Barbarians
Dart Goblin
Spear Goblins Elixir Golem Giant Skeleton Princess
Elixir Golem
Spear Goblins Dart Goblin Magic Archer
Giant Skeleton
Spear Goblins Dart Goblin Princess Magic Archer
Electro Giant
Princess
Spear Goblins Dart Goblin Giant Skeleton
Magic Archer
Elixir Golem Giant Skeleton

Defense Synergies 0 8

Spear Goblins
Barbarians Dart Goblin Giant Skeleton
Barbarians
Spear Goblins
Dart Goblin
Spear Goblins Giant Skeleton Princess Magic Archer
Elixir Golem
Giant Skeleton
Spear Goblins Dart Goblin Princess Magic Archer
Electro Giant
Princess
Dart Goblin Giant Skeleton
Magic Archer
Dart Goblin Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Magic Archer
Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin
Barbarians Giant Skeleton Princess
Spear Goblins Dart Goblin Magic Archer
Dart Goblin Spear Goblins Princess Magic Archer
Barbarians Dart Goblin Giant Skeleton Electro Giant Magic Archer
Barbarians Princess
Spear Goblins Barbarians Dart Goblin Giant Skeleton
Barbarians Dart Goblin Spear Goblins Giant Skeleton Electro Giant Princess Magic Archer
Spear Goblins Dart Goblin Princess Magic Archer
Barbarians Giant Skeleton
Barbarians Dart Goblin Princess Magic Archer
Barbarians
Barbarians Electro Giant
Barbarians
Spear Goblins Barbarians Dart Goblin Magic Archer
Spear Goblins Barbarians Dart Goblin Giant Skeleton Princess Magic Archer
Barbarians Dart Goblin
Spear Goblins Barbarians Dart Goblin Giant Skeleton Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Giant Skeleton Electro Giant
Magic Archer
Barbarians Giant Skeleton Spear Goblins
Giant Skeleton Barbarians
Barbarians Giant Skeleton
Electro Giant Dart Goblin Princess Magic Archer
Spear Goblins Barbarians Dart Goblin Giant Skeleton
Giant Skeleton Barbarians
Giant Skeleton Spear Goblins Barbarians Magic Archer
Barbarians Dart Goblin
Barbarians Dart Goblin Giant Skeleton
Barbarians Giant Skeleton Electro Giant
Barbarians Giant Skeleton
Barbarians Dart Goblin Electro Giant Princess Magic Archer
Barbarians Electro Giant Spear Goblins Dart Goblin Giant Skeleton Magic Archer
Barbarians Dart Goblin Giant Skeleton Electro Giant Princess Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Dart Goblin Giant Skeleton
Dart Goblin Princess Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Barbarians Dart Goblin Giant Skeleton
Magic Archer
Electro Giant Spear Goblins Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Princess Dart Goblin Magic Archer
Spear Goblins Dart Goblin Princess Magic Archer
Magic Archer Dart Goblin Princess
Dart Goblin Princess Magic Archer
Dart Goblin Electro Giant Princess Magic Archer
Giant Skeleton Magic Archer
Princess
Barbarians
Electro Giant Princess Magic Archer
Dart Goblin Princess Magic Archer
Princess Magic Archer
Dart Goblin Magic Archer
Dart Goblin Electro Giant Princess Magic Archer
Dart Goblin Electro Giant
Dart Goblin Magic Archer
Princess Magic Archer
Giant Skeleton
Princess Magic Archer
Spear Goblins Barbarians Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Princess Magic Archer
Giant Skeleton Electro Giant
Dart Goblin
Electro Giant Dart Goblin Giant Skeleton Princess Magic Archer
Dart Goblin Princess Magic Archer
Dart Goblin Giant Skeleton Electro Giant Princess Magic Archer
Dart Goblin

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