My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Baby Dragon Bandit Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dart Goblin Baby Dragon Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bandit Sparky
Giant Snowball
Spear Goblins Barbarians Dart Goblin Goblin Hut Baby Dragon
Zap
Spear Goblins Dart Goblin Goblin Hut Bandit Sparky
Barbarian Barrel
Spear Goblins Barbarians Dart Goblin Goblin Hut Bandit Sparky
The Log
Spear Goblins Barbarians Dart Goblin Goblin Hut Bandit Sparky
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Dart Goblin Goblin Hut
Royal Delivery
Spear Goblins Barbarians Dart Goblin Goblin Hut Baby Dragon Bandit Sparky
Fireball
Barbarians Dart Goblin Goblin Hut Baby Dragon Bandit Sparky
Poison
Spear Goblins Barbarians Dart Goblin Goblin Hut Sparky
Lightning
Goblin Hut Baby Dragon Bandit Sparky
Rocket
Barbarians Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Baby Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Dart Goblin Bandit Baby Dragon Barbarians Goblin Hut Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Dart Goblin Bandit Baby Dragon

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin Goblin Hut Baby Dragon Bandit Sparky Mega Knight
Barbarians
Dart Goblin
Spear Goblins Baby Dragon Bandit Sparky Mega Knight
Goblin Hut
Spear Goblins Baby Dragon Bandit Mega Knight
Baby Dragon
Spear Goblins Dart Goblin Goblin Hut Bandit Sparky Mega Knight
Bandit
Spear Goblins Dart Goblin Goblin Hut Baby Dragon Mega Knight
Sparky
Spear Goblins Dart Goblin Baby Dragon
Mega Knight
Spear Goblins Dart Goblin Goblin Hut Baby Dragon Bandit

Defense Synergies 0 15

Spear Goblins
Barbarians Dart Goblin Goblin Hut Baby Dragon Bandit Mega Knight
Barbarians
Spear Goblins
Dart Goblin
Spear Goblins Goblin Hut Baby Dragon Bandit Mega Knight
Goblin Hut
Spear Goblins Dart Goblin Baby Dragon Bandit
Baby Dragon
Spear Goblins Dart Goblin Goblin Hut Bandit Mega Knight
Bandit
Spear Goblins Dart Goblin Goblin Hut Baby Dragon Mega Knight
Sparky
Mega Knight
Spear Goblins Dart Goblin Baby Dragon Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Hut Baby Dragon Sparky
Barbarians Sparky Dart Goblin Goblin Hut Bandit Mega Knight
Barbarians Goblin Hut Sparky Mega Knight Dart Goblin Bandit
Barbarians Goblin Hut Sparky Dart Goblin Bandit Mega Knight
Barbarians Sparky Mega Knight
Spear Goblins Dart Goblin Baby Dragon Bandit Mega Knight
Dart Goblin Spear Goblins Goblin Hut Baby Dragon
Barbarians Dart Goblin Baby Dragon Bandit Sparky Mega Knight
Barbarians Sparky Goblin Hut
Spear Goblins Barbarians Dart Goblin Bandit Sparky Mega Knight
Barbarians Dart Goblin Spear Goblins Goblin Hut Baby Dragon Bandit Mega Knight
Spear Goblins Dart Goblin Goblin Hut Baby Dragon
Barbarians Goblin Hut Sparky Mega Knight Bandit
Sparky Mega Knight Barbarians Dart Goblin Goblin Hut Baby Dragon
Barbarians Sparky Goblin Hut Bandit Mega Knight
Barbarians Goblin Hut Bandit Sparky Mega Knight
Barbarians Sparky Mega Knight Goblin Hut
Mega Knight Spear Goblins Barbarians Dart Goblin Goblin Hut Baby Dragon Bandit
Baby Dragon Spear Goblins Barbarians Dart Goblin Goblin Hut Bandit Mega Knight
Barbarians Sparky Dart Goblin Goblin Hut
Mega Knight Spear Goblins Barbarians Dart Goblin Baby Dragon Bandit Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Goblin Hut Bandit Sparky
Bandit Baby Dragon Mega Knight
Barbarians Bandit Mega Knight Spear Goblins Goblin Hut Sparky
Mega Knight Barbarians Bandit Sparky
Barbarians Goblin Hut Bandit Sparky Mega Knight
Dart Goblin Goblin Hut Baby Dragon
Sparky Spear Goblins Barbarians Dart Goblin Goblin Hut Bandit
Mega Knight Barbarians Sparky
Mega Knight Spear Goblins Barbarians Goblin Hut Baby Dragon Bandit Sparky
Barbarians Dart Goblin Goblin Hut Sparky
Mega Knight Barbarians Dart Goblin Goblin Hut Sparky
Mega Knight Barbarians
Barbarians Mega Knight Bandit Sparky
Barbarians Dart Goblin Baby Dragon Sparky Mega Knight
Barbarians Goblin Hut Sparky Spear Goblins Dart Goblin Baby Dragon
Mega Knight Barbarians Dart Goblin Goblin Hut Baby Dragon Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Baby Dragon Bandit Sparky
Dart Goblin Baby Dragon Bandit
Dart Goblin Goblin Hut Baby Dragon Bandit Sparky
Barbarians Dart Goblin Sparky
Baby Dragon Sparky Mega Knight
Spear Goblins Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky
Dart Goblin Baby Dragon
Dart Goblin Bandit
Sparky
Dart Goblin Bandit Sparky
Dart Goblin Baby Dragon
Dart Goblin Goblin Hut Baby Dragon Bandit Sparky
Dart Goblin Baby Dragon Bandit
Dart Goblin Goblin Hut Baby Dragon Sparky
Spear Goblins Dart Goblin Goblin Hut Baby Dragon Bandit Sparky
Dart Goblin Goblin Hut Baby Dragon Bandit Sparky Mega Knight
Sparky
Sparky
Dart Goblin Baby Dragon Bandit Sparky Mega Knight
Dart Goblin Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Sparky
Barbarians Baby Dragon
Baby Dragon Sparky Mega Knight
Dart Goblin Baby Dragon Bandit Sparky
Baby Dragon Bandit Sparky Mega Knight
Dart Goblin Baby Dragon Bandit Sparky
Dart Goblin Baby Dragon Sparky
Dart Goblin Goblin Hut
Sparky
Dart Goblin Bandit Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Spear Goblins Barbarians Dart Goblin Goblin Hut Bandit
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Sparky Mega Knight
Dart Goblin Baby Dragon
Sparky
Dart Goblin Sparky Mega Knight
Dart Goblin Baby Dragon Sparky
Dart Goblin
Dart Goblin Baby Dragon Bandit Sparky Mega Knight
Sparky
Dart Goblin Sparky Mega Knight

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