My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Royal Ghost Magic Archer Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians P.E.K.K.A Royal Ghost Magic Archer Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton King
Giant Snowball
Spear Goblins Barbarians Skeleton King
Zap
Spear Goblins Skeleton King
Barbarian Barrel
Spear Goblins Barbarians Royal Ghost Magic Archer Skeleton King
The Log
Spear Goblins Barbarians Skeleton King
Earthquake
Spear Goblins Barbarians Skeleton King
Arrows
Spear Goblins Skeleton King
Royal Delivery
Spear Goblins Barbarians P.E.K.K.A Royal Ghost Magic Archer Skeleton King
Fireball
Barbarians Magic Archer Skeleton King
Poison
Spear Goblins Barbarians Magic Archer Skeleton King
Lightning
Magic Archer Skeleton King
Rocket
Barbarians Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost Magic Archer Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Fireball Magic Archer Skeleton King Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Royal Ghost Fireball Magic Archer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Ghost Mega Knight
Barbarians
Fireball
Magic Archer Mega Knight Skeleton King
P.E.K.K.A
Magic Archer
Royal Ghost
Spear Goblins Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Fireball Royal Ghost Mega Knight
Mega Knight
Spear Goblins Fireball Royal Ghost Magic Archer
Skeleton King
Fireball

Defense Synergies 0 8

Spear Goblins
Barbarians P.E.K.K.A Royal Ghost Mega Knight Skeleton King
Barbarians
Spear Goblins
Fireball
Mega Knight
P.E.K.K.A
Spear Goblins
Royal Ghost
Spear Goblins Mega Knight
Magic Archer
Mega Knight
Mega Knight
Spear Goblins Fireball Royal Ghost Magic Archer
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Magic Archer
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Mega Knight Skeleton King
Barbarians Fireball P.E.K.K.A Mega Knight
Fireball Spear Goblins Royal Ghost Magic Archer Mega Knight
Spear Goblins Fireball Magic Archer
Barbarians Fireball P.E.K.K.A Magic Archer Mega Knight
Barbarians P.E.K.K.A Skeleton King
Spear Goblins Barbarians Royal Ghost Mega Knight
Barbarians Spear Goblins Fireball Royal Ghost Magic Archer Mega Knight Skeleton King
Spear Goblins Fireball Magic Archer
Barbarians P.E.K.K.A Mega Knight Fireball
Fireball Mega Knight Barbarians P.E.K.K.A Royal Ghost Magic Archer Skeleton King
Barbarians P.E.K.K.A Mega Knight Skeleton King
Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians Mega Knight Fireball P.E.K.K.A
Fireball Mega Knight Spear Goblins Barbarians Royal Ghost Magic Archer
Spear Goblins Barbarians Fireball Royal Ghost Magic Archer Mega Knight
Barbarians P.E.K.K.A
Royal Ghost Mega Knight Spear Goblins Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Spear Goblins Fireball P.E.K.K.A Royal Ghost
Fireball Royal Ghost Magic Archer Mega Knight
Barbarians P.E.K.K.A Mega Knight Spear Goblins
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight
Fireball Magic Archer
P.E.K.K.A Spear Goblins Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Spear Goblins Barbarians Fireball Magic Archer
P.E.K.K.A Barbarians
P.E.K.K.A Mega Knight Barbarians
P.E.K.K.A Mega Knight Barbarians Fireball
Barbarians P.E.K.K.A Mega Knight Fireball Skeleton King
Barbarians Fireball Magic Archer Mega Knight
Barbarians Spear Goblins Fireball P.E.K.K.A Magic Archer Skeleton King
Mega Knight Barbarians Fireball P.E.K.K.A Royal Ghost Magic Archer Skeleton King
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Royal Ghost
Fireball Royal Ghost Magic Archer
Fireball Magic Archer
Barbarians Fireball
Fireball Magic Archer Mega Knight
Fireball Spear Goblins Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Spear Goblins Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Barbarians Fireball
Fireball Magic Archer Mega Knight
Fireball Royal Ghost Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer
P.E.K.K.A Mega Knight
Fireball Magic Archer
Spear Goblins Barbarians Fireball Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Mega Knight
Fireball Magic Archer Skeleton King
Fireball
P.E.K.K.A Mega Knight
Fireball Magic Archer Skeleton King
Fireball Magic Archer
Fireball Royal Ghost Magic Archer Mega Knight
P.E.K.K.A
Fireball Mega Knight

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