My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Hut Wizard Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Barrel Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Zap
Spear Goblins Goblin Hut Goblin Barrel Skeleton Army Dark Prince Witch
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut Wizard Goblin Barrel Skeleton Army Dark Prince Witch
The Log
Spear Goblins Barbarians Goblin Hut Goblin Barrel Skeleton Army Dark Prince Witch
Earthquake
Spear Goblins Barbarians Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Spear Goblins Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Spear Goblins Barbarians Goblin Hut Wizard Goblin Barrel Skeleton Army Dark Prince Witch
Fireball
Barbarians Goblin Hut Wizard Goblin Barrel Skeleton Army Witch
Poison
Spear Goblins Barbarians Goblin Hut Wizard Skeleton Army Witch
Lightning
Goblin Hut Wizard Dark Prince Witch
Rocket
Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Goblin Barrel Skeleton Army Dark Prince Barbarians Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Goblin Barrel Skeleton Army Dark Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Goblin Hut Dark Prince
Barbarians
Goblin Hut
Spear Goblins Goblin Barrel Dark Prince
Wizard
Dark Prince
Goblin Barrel
Spear Goblins Dark Prince Goblin Hut Skeleton Army
Skeleton Army
Goblin Barrel
Dark Prince
Goblin Barrel Spear Goblins Goblin Hut Wizard Witch
Witch
Dark Prince

Defense Synergies 0 11

Spear Goblins
Barbarians Goblin Hut Skeleton Army Dark Prince
Barbarians
Spear Goblins Skeleton Army
Goblin Hut
Spear Goblins Wizard Skeleton Army Dark Prince
Wizard
Goblin Hut Skeleton Army Dark Prince
Goblin Barrel
Skeleton Army
Spear Goblins Barbarians Goblin Hut Wizard
Dark Prince
Spear Goblins Goblin Hut Wizard Witch
Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Wizard
Barbarians Skeleton Army Goblin Hut Dark Prince Witch
Barbarians Goblin Hut Skeleton Army Witch Dark Prince
Barbarians Goblin Hut Skeleton Army Witch Dark Prince
Barbarians Skeleton Army Dark Prince
Skeleton Army Spear Goblins Dark Prince
Spear Goblins Goblin Hut Wizard Witch
Barbarians
Barbarians Witch Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Barbarians Dark Prince
Barbarians Skeleton Army Witch Spear Goblins Goblin Hut Wizard Dark Prince
Spear Goblins Goblin Hut Wizard Witch
Barbarians Goblin Hut Skeleton Army Wizard Dark Prince Witch
Wizard Skeleton Army Barbarians Goblin Hut Dark Prince Witch
Barbarians Skeleton Army Goblin Hut
Barbarians Skeleton Army Goblin Hut
Barbarians Wizard Goblin Hut Skeleton Army Dark Prince Witch
Spear Goblins Barbarians Goblin Hut Wizard Skeleton Army Dark Prince Witch
Wizard Witch Spear Goblins Barbarians Goblin Hut Dark Prince
Barbarians Goblin Hut
Wizard Skeleton Army Dark Prince Spear Goblins Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Goblin Hut Dark Prince Witch
Wizard
Barbarians Skeleton Army Spear Goblins Goblin Hut Dark Prince Witch
Skeleton Army Dark Prince Barbarians
Barbarians Goblin Hut Skeleton Army Dark Prince Witch
Wizard Goblin Hut Witch
Skeleton Army Dark Prince Spear Goblins Barbarians Goblin Hut Witch
Barbarians Skeleton Army Dark Prince
Spear Goblins Barbarians Goblin Hut Skeleton Army Dark Prince Witch
Witch Barbarians Goblin Hut Skeleton Army
Barbarians Goblin Hut Dark Prince Witch
Skeleton Army Barbarians Dark Prince
Barbarians Skeleton Army Dark Prince Wizard Witch
Wizard Barbarians Skeleton Army Witch
Barbarians Goblin Hut Skeleton Army Witch Spear Goblins Dark Prince
Barbarians Goblin Hut Wizard Dark Prince Witch
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Barbarians Dark Prince
Wizard Dark Prince
Wizard Spear Goblins Witch
Wizard Witch
Wizard
Wizard
Wizard Dark Prince
Wizard
Goblin Hut
Goblin Hut
Spear Goblins Goblin Hut Wizard Witch
Goblin Hut Wizard
Wizard Dark Prince
Wizard Witch
Wizard
Barbarians
Wizard Dark Prince Witch
Witch
Wizard Witch
Wizard Witch
Wizard Witch
Goblin Hut Wizard Witch
Wizard
Wizard
Spear Goblins Barbarians Goblin Hut Skeleton Army Dark Prince Witch
Wizard Witch
Wizard Dark Prince
Wizard
Dark Prince
Witch
Witch
Dark Prince Witch

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