My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

5 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Golem Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Golem Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Miner Skeleton King
Giant Snowball
Spear Goblins Barbarians Battle Ram Miner Skeleton King
Zap
Spear Goblins Battle Ram Skeleton King
Barbarian Barrel
Spear Goblins Barbarians Battle Ram Skeleton King
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Skeleton King
Earthquake
Spear Goblins Barbarians Skeleton King
Arrows
Spear Goblins Skeleton King
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram Miner Skeleton King
Fireball
Barbarians Battle Ram Skeleton King
Poison
Spear Goblins Barbarians Skeleton King
Lightning
Mini P.E.K.K.A Battle Ram Skeleton King
Rocket
Barbarians Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram Golem Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Miner Mini P.E.K.K.A Battle Ram Skeleton King Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Miner Mini P.E.K.K.A Battle Ram

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Mini P.E.K.K.A Battle Ram Golem Mega Knight
Barbarians
Mini P.E.K.K.A
Spear Goblins Golem Mega Knight
Battle Ram
Spear Goblins
Golem
Spear Goblins Mini P.E.K.K.A Skeleton King
Miner
Spear Goblins Mega Knight Skeleton King
Mega Knight
Spear Goblins Mini P.E.K.K.A Miner
Skeleton King
Golem Miner

Defense Synergies 0 5

Spear Goblins
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins
Battle Ram
Golem
Miner
Mega Knight
Mega Knight
Spear Goblins Miner
Skeleton King
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Barbarians Mini P.E.K.K.A Mega Knight
Spear Goblins Mega Knight
Spear Goblins
Barbarians Mega Knight
Barbarians Mini P.E.K.K.A Skeleton King
Spear Goblins Barbarians Mini P.E.K.K.A Miner Mega Knight
Barbarians Spear Goblins Mega Knight Skeleton King
Spear Goblins
Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Barbarians Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Mini P.E.K.K.A
Mega Knight Spear Goblins Barbarians
Spear Goblins Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Mega Knight Spear Goblins Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight Spear Goblins
Mini P.E.K.K.A Miner Mega Knight
Barbarians Mega Knight Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Spear Goblins Barbarians
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians
Mega Knight Barbarians Mini P.E.K.K.A
Mega Knight Barbarians
Barbarians Mini P.E.K.K.A Mega Knight Skeleton King
Barbarians Mega Knight
Barbarians Spear Goblins Mini P.E.K.K.A Skeleton King
Mega Knight Barbarians Mini P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Barbarians
Mega Knight
Spear Goblins
Miner
Mini P.E.K.K.A
Miner
Miner
Spear Goblins
Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Miner Mega Knight
Mega Knight
Barbarians
Mega Knight
Miner
Miner Mega Knight
Miner
Mini P.E.K.K.A
Miner Mega Knight
Mega Knight
Spear Goblins Barbarians
Miner Mini P.E.K.K.A Mega Knight
Skeleton King
Mega Knight
Skeleton King
Miner Mega Knight
Mega Knight

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