My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Skeleton Army
Giant Snowball
Spear Goblins Barbarians Guards Skeleton Army Baby Dragon
Zap
Spear Goblins Guards Skeleton Army
Barbarian Barrel
Spear Goblins Barbarians Wizard Guards Skeleton Army
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Guards Skeleton Army
Earthquake
Spear Goblins Barbarians Guards Skeleton Army
Arrows
Spear Goblins Guards Skeleton Army
Royal Delivery
Spear Goblins Barbarians Mini P.E.K.K.A Wizard Guards Skeleton Army Baby Dragon P.E.K.K.A
Fireball
Barbarians Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Barbarians Wizard Guards Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Baby Dragon
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Guards Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Skeleton Army Mini P.E.K.K.A Baby Dragon Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Guards Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Baby Dragon
Barbarians
Mini P.E.K.K.A
Spear Goblins Wizard Baby Dragon
Wizard
Mini P.E.K.K.A P.E.K.K.A
Guards
Skeleton Army
Baby Dragon
Spear Goblins Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Wizard Baby Dragon

Defense Synergies 0 17

Spear Goblins
Barbarians Mini P.E.K.K.A Guards Skeleton Army Baby Dragon P.E.K.K.A
Barbarians
Spear Goblins Skeleton Army
Mini P.E.K.K.A
Spear Goblins Wizard Guards Skeleton Army Baby Dragon
Wizard
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A
Guards
Spear Goblins Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon
Skeleton Army
Spear Goblins Barbarians Mini P.E.K.K.A Wizard Guards
Baby Dragon
Spear Goblins Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A
Spear Goblins Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Guards
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Skeleton Army Spear Goblins Guards Baby Dragon
Spear Goblins Wizard Baby Dragon
Barbarians Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Guards Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A
Barbarians Guards Skeleton Army Spear Goblins Wizard Baby Dragon
Spear Goblins Wizard Baby Dragon
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Guards
Wizard Skeleton Army Barbarians Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Barbarians Skeleton Army Mini P.E.K.K.A P.E.K.K.A
Barbarians Wizard Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Spear Goblins Barbarians Wizard Guards Skeleton Army Baby Dragon
Wizard Baby Dragon Spear Goblins Barbarians Guards
Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Skeleton Army Spear Goblins Barbarians Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Guards Skeleton Army Spear Goblins P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Barbarians Guards Skeleton Army P.E.K.K.A Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Mini P.E.K.K.A Guards Skeleton Army
Wizard Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army P.E.K.K.A Spear Goblins Barbarians
Mini P.E.K.K.A P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Spear Goblins Barbarians Mini P.E.K.K.A Skeleton Army Baby Dragon
P.E.K.K.A Barbarians Guards Skeleton Army
P.E.K.K.A Barbarians Mini P.E.K.K.A Guards
Skeleton Army P.E.K.K.A Barbarians Guards
Barbarians Mini P.E.K.K.A Skeleton Army P.E.K.K.A Wizard Guards
Wizard Barbarians Skeleton Army Baby Dragon
Barbarians Guards Skeleton Army Spear Goblins Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Barbarians Mini P.E.K.K.A Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Baby Dragon
Baby Dragon
Baby Dragon
Barbarians Guards
Wizard Baby Dragon
Wizard Spear Goblins Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A Guards
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Wizard Baby Dragon
Wizard Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Guards
Mini P.E.K.K.A
Wizard
P.E.K.K.A
Wizard
Spear Goblins Barbarians Guards Skeleton Army
Wizard Baby Dragon
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
P.E.K.K.A
Guards Baby Dragon
Baby Dragon
P.E.K.K.A
Wizard

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