My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Dark Prince
Giant Snowball
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army Baby Dragon
Zap
Spear Goblins Goblin Hut Skeleton Army Dark Prince
Barbarian Barrel
Spear Goblins Barbarians Musketeer Goblin Hut Wizard Skeleton Army Dark Prince
The Log
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army Dark Prince
Earthquake
Spear Goblins Barbarians Goblin Hut Skeleton Army
Arrows
Spear Goblins Goblin Hut Skeleton Army
Royal Delivery
Spear Goblins Barbarians Musketeer Goblin Hut Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Barbarians Musketeer Goblin Hut Wizard Skeleton Army Baby Dragon
Poison
Spear Goblins Barbarians Musketeer Goblin Hut Wizard Skeleton Army
Lightning
Musketeer Goblin Hut Wizard Baby Dragon Dark Prince
Rocket
Barbarians Musketeer Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Baby Dragon Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Skeleton Army Musketeer Baby Dragon Dark Prince Barbarians Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Skeleton Army Musketeer Baby Dragon

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Baby Dragon Dark Prince
Barbarians
Musketeer
Goblin Hut Baby Dragon Dark Prince
Goblin Hut
Spear Goblins Musketeer Baby Dragon Dark Prince
Wizard
Dark Prince
Skeleton Army
Baby Dragon
Spear Goblins Musketeer Goblin Hut Dark Prince
Dark Prince
Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon

Defense Synergies 0 18

Spear Goblins
Barbarians Musketeer Goblin Hut Skeleton Army Baby Dragon Dark Prince
Barbarians
Spear Goblins Skeleton Army
Musketeer
Spear Goblins Goblin Hut Skeleton Army Baby Dragon Dark Prince
Goblin Hut
Spear Goblins Musketeer Wizard Skeleton Army Baby Dragon Dark Prince
Wizard
Goblin Hut Skeleton Army Dark Prince
Skeleton Army
Spear Goblins Barbarians Musketeer Goblin Hut Wizard
Baby Dragon
Spear Goblins Musketeer Goblin Hut Dark Prince
Dark Prince
Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon
Barbarians Skeleton Army Musketeer Goblin Hut Dark Prince
Barbarians Goblin Hut Skeleton Army Musketeer Dark Prince
Barbarians Goblin Hut Skeleton Army Musketeer Dark Prince
Barbarians Skeleton Army Dark Prince
Skeleton Army Spear Goblins Musketeer Baby Dragon Dark Prince
Musketeer Spear Goblins Goblin Hut Wizard Baby Dragon
Barbarians Musketeer Baby Dragon
Barbarians Musketeer Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Barbarians Musketeer Dark Prince
Barbarians Skeleton Army Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon Dark Prince
Musketeer Spear Goblins Goblin Hut Wizard Baby Dragon
Barbarians Goblin Hut Skeleton Army Musketeer Wizard Dark Prince
Wizard Skeleton Army Barbarians Goblin Hut Baby Dragon Dark Prince
Barbarians Skeleton Army Goblin Hut
Barbarians Skeleton Army Goblin Hut
Barbarians Wizard Musketeer Goblin Hut Skeleton Army Dark Prince
Spear Goblins Barbarians Musketeer Goblin Hut Wizard Skeleton Army Baby Dragon Dark Prince
Wizard Baby Dragon Spear Goblins Barbarians Musketeer Goblin Hut Dark Prince
Barbarians Musketeer Goblin Hut
Wizard Skeleton Army Dark Prince Spear Goblins Barbarians Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Spear Goblins Goblin Hut Dark Prince
Musketeer Wizard Baby Dragon
Barbarians Skeleton Army Spear Goblins Musketeer Goblin Hut Dark Prince
Skeleton Army Dark Prince Barbarians Musketeer
Barbarians Musketeer Goblin Hut Skeleton Army Dark Prince
Wizard Musketeer Goblin Hut Baby Dragon
Skeleton Army Dark Prince Spear Goblins Barbarians Musketeer Goblin Hut
Barbarians Skeleton Army Dark Prince
Spear Goblins Barbarians Goblin Hut Skeleton Army Baby Dragon Dark Prince
Barbarians Musketeer Goblin Hut Skeleton Army
Barbarians Musketeer Goblin Hut Dark Prince
Skeleton Army Barbarians Dark Prince
Barbarians Skeleton Army Dark Prince Wizard
Wizard Barbarians Musketeer Skeleton Army Baby Dragon
Barbarians Goblin Hut Skeleton Army Spear Goblins Musketeer Baby Dragon Dark Prince
Barbarians Musketeer Goblin Hut Wizard Baby Dragon Dark Prince
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Goblin Hut Baby Dragon
Barbarians Musketeer Dark Prince
Wizard Baby Dragon Dark Prince
Wizard Spear Goblins Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Musketeer
Musketeer Wizard Dark Prince
Musketeer Wizard Baby Dragon
Musketeer Goblin Hut Baby Dragon
Musketeer Baby Dragon
Musketeer Goblin Hut Baby Dragon
Spear Goblins Musketeer Goblin Hut Wizard Baby Dragon
Musketeer Goblin Hut Wizard Baby Dragon
Musketeer Wizard Baby Dragon Dark Prince
Wizard Baby Dragon
Musketeer Baby Dragon
Wizard
Musketeer
Barbarians Musketeer Baby Dragon
Wizard Baby Dragon Dark Prince
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Baby Dragon
Musketeer Wizard Baby Dragon
Musketeer Goblin Hut Wizard
Musketeer Wizard
Wizard
Spear Goblins Barbarians Musketeer Goblin Hut Skeleton Army Dark Prince
Musketeer Wizard Baby Dragon
Musketeer Wizard Baby Dragon Dark Prince
Musketeer Wizard Baby Dragon
Musketeer Dark Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Dark Prince
Wizard

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